Yes. That works
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This was a fun little experience.
I had one problem with this though. The puzzle where you had to push something completely back to the start was a bit too tedious for me.
Also this ran really well in my browser considering it's a unity game!
So. I finally got to play your game Will Fish.
And let me just start by saying that this was a great experience overall! It felt really polished for a jam project.
- The artstyle
- The sound effects
- General gemplay and feel
- The atmosphere
- And of course minimalistic story
There were some things that you could improve here however:
- Your sprint got slower the more you used it and there wasn't a great indicator on when you can sprint again. There was the breathing soundeffect. But after it ended my sprint was still slow.
- It was a shame that there weren't any interactable objects outside of the keycard and the trains. I could definitely see some potential in interacting with the computers, or throwing desks over to stop the enemies.
Also there was one big thing that really bugged me.
The game window was called "Made with Gamemaker" and didn't have any favicon. That just felt off with how polished this experience was.
Still. This is some great stuff!
This was quite a lot of fun :)
Loved the artstyle, and the gameplay.
I had some problems with the controls. Using a controller didn't work for aiming.
Also when aiming with the mouse, it never seemed to aim at where I was pointing. It was always about 10 degrees off.
Here are some ideas to flesh this more out:
- Give the player at least a highscore to motivate him to keep on playing. (e.g. Zombiecount + Time survived?)
- If you want to make this competitive maybe add an online scoreboard to it as well.
- Maybe add some zombie variants to this so it doesn't get stale after playing for 10 minutes.
This was a great experience. Loved the lack of jumpscares in this.
I found 2 bugs:
1. The walking puppet will get stuck if you sprint away from it.
2. The wooden baricades didn't open for me.
Loved the easthetic. Reminds me a lot of Downwell.
However I think this game would have been massively improved if there was a short text based introduction to the scenario and what you'd have to do.
Also. Just like the other guys already said. The jump needs to be fixed :)
Firstly the things i loved:
- The creepy version of mr. sandman is great!
- I loved the art and the screen distortion effects.
There were some things that bugged me however:
- The text wasn't easily readable at the start (because white and light red doesn't contrast that well)
- The text was way to big for an enjoyable reading experience.
- It was really distracting that the name of the characters always got written letter by letter.
Hope this feedback helps you out :)
The story definitely has some potential.
However, the broken English really put me out of the experience.
If you let someone check over the script and flesh this out a bit, then this could turn into something great.
Thanks for the feedback.
We actually already implemented a representation of the recharge in the UI. Your player character glows once you can shoot.
But it seems like this wasn't clear enough for most people. So definitely something we can work on :)
Yes. Sadly unity files can only be opened in unity. So for us this is unplayable.
Here's the official unity documentation on how to publish/export builds: https://docs.unity3d.com/Manual/PublishingBuilds.html
Nice little game. Definitely has potential to improve! :)
Here's some feedback:
- The game crashes when you die.
- I think the player should have less health, because 1 round of this game goes on for way to long.
- It would be nice if the character would automatically look into the direction he's running towards.
- To improve replayability maybe add a scoreboard at the end.
- Loved that you added controller support. Thank you for this!