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The spacebar sometimes jumps the scrolling of the game's page, and also if the gameplay just restarted, another music will be played (so the game music will clone itself, making more restarts too annoying with the music). Spamming the mouse button to the enemies will sure keep me alive.
The music was A E S T H E T I C... because I love the internet-made, vaporwave music genre lol. The controls was really unresponsive to me (A and S only worked well for me) and the cubes to stand on for a score is too random. So it takes some luck to have a high score as possible.
The execution of the game was something different, which made me more interested to play the game longer. At first, it was difficult to play due to a lack of instruction (until I checked the itch.io page of it). And the spamming of the letter keys + enter doesn't give me a consequence, so it's really safe to spam (cheat) to stay alive (hoping that you won't get tired that easy). I liked the progressive music to let the players stay pumped it to the game. Good work :)
It doesn't have a score counter and a little tutorial, so it takes a little time to know the controls in the game. Bullet hell games are still awesome to me though, the gameplay works well. The way that the enemies shooting with the rhythm, with great music was a creative flavor to consume for some minutes to play.
Played it an Newgrounds, and like I said from there: "Great idea for a low budget, music class...".
The actual gaming was way easier than the tutorial in my honesty. I think that's because, it's like what you've learned from school that doesn't go that well in the real world (am I right? :D ). It was a great experience playing around with stuff at your chair while in class, while I don't look the professor's lecture. Pure slice of life lol! Great work :D
That was beautiful, especially the ending sequence! Regardless of a stiff background and a corner bug (like, when you land on the corner, the speed of falling increases but you're not yet falling. Then, when you're not stuck anymore by a miracle escape, you fall fast indefinitely), the elements just matched the atmosphere and feel of the game.
You got some witty, fail messages there haha. I liked the idea of this game. You search around a region for a music part together with your ears, and navigating/hovering around with the cursor. Although it's hard to find the rest of the sounds (I can only find the tiles that switch on the kick drums and the guitar). I guess, using headphones while playing this game is suitable. A good execution all in all.
The clicking of a tile is kinda buggy (or slow in processing, probably a delayed function), because I can click more than the maximum amount of clicks before losing the level. And while spamming, the click amount decrease as fast as I spam in few seconds.
You used an app that contains the words "Visual Novel Maker", and you produced a cute keyboard (that would play something sweet and calm when we get a hang on with the keys provided by the game) out of it. A good example that one creation software doesn't depend on one genre.
Partymode!!! Really enjoyed this one haha. A bit of multitasking (because you also dodge meteors at the same time, not in a brutal manner). One thing that is lacking is more "party-going" feelings on Party Mode (not on a wasted level like clubs and bars do, since this one's safe for kids and teens). I can see that there's more fireworks exploding (just graphically which is fine) but some mild light flickering frames (or let's say a mild disco feel) and probably more intense things would occur, like... more graphic I'll just say, for now it's enough, but on a super distant run, it will get repetitive. I would commend how portable the game loads on our turtle internet. And here's a conclusion, out my enjoyment. Thanks for this game, that made me smile a lot starting at "Partymode!!!"!
Simply, a fun endless runner game, with a decent music. I can jump, even before the the "Go!" signal.
I was hoping for the full screen option, because I can't see much what's below the game's screen (since the aspect ratio doesn't match the height of my laptop's screen height). Still had fun with it, and the farthest distance was 107.
The aesthetics were appealing, the audio is kinda random and the gameplay was confusing. It felt like a FPS game where you shoot constructing crosses (rather than bullets) and (if I'm not mistaken) while some diamonds are near to it, other audio are playing. Can't predict when a melody is playing, but yeah like the others said, the game projects like a dream.
The interpretation of music on this game was meaningful, and that "You healed the forest" frame was cute :D Gameplay's not bad, but the feeling of "the player died" wasn't that noticeable (aside from just zooming in then restart the game scene).
The game lacks a bit of instruction, at first I thought you only use the W key, until I've moved the mouse. I can't play it properly on my laptop, because it can't handle the "Ultra" quality setting at full power. So I guess the config dialogue (the one with the Quality Settings) should be enabled, or an options panel containing it would be good. By checking the playthrough, the music and visuals are stunning. The gameplay experience can be a dizzy one, because the action for jumping over to the next platform can be really quick. Anyway, great work on the game :D
The game indeed has only 10 levels haha. (Didn't place that in the description for a surprise, until now), so I hoped you still did the things that you need to do for the day. Thank you for those words :D
I apologize on your frustration, but hey I saw the stream and I saw the struggles. I enjoyed watching it haha. Would consider your suggestion if I would pick this game up again. Thanks for that.
And congrats for finishing the game, the screenshot said so :D
Escape the building, with the power of changing the music's pitch. Featuring music from Albert Paixão.
Made in 2 and a half days for the Music Game Jam.
Playable on Web Browser, Windows, Mac and Linux.
Chicken Enters the door is a simple mini game. It answers why the chicken enters the door, with the game's screen input as a support. Make the chicken enter as many doors as possible.
Includes a chicken and a door with chicken clones and fake doors. Focus the real ones, not the fakes and clones.
Play it here!
This game was originally made for Android. If you liked this WebGL version, (I recommended you to-) download the Android version from Google Play (it has Leaderboards and Achievements powered by Google Play Services).
Cute critter you have there, I just talked to the taller one and he just multiplied a lot until I fell down and a "windows XP" shutting down is played. Did the farting mechanic after I ate a purple pill though. It was totally weird, yet I liked it.
I've made a game for Ludum Dare 39, it's called Battery Penetrates, the objective of this game is to make a positive battery inject to a negative battery, then emit them with its power. The other battery may produce baby batteries afterwards. But they also need to be destroyed with a positive charge before the next intercourse. (Can be safe for children because they're just batteries...).
Sounds at WebGL are kinda messed up sometimes, send me a message right away if it's too annoying for you.
Oh and this game has online high scores :D
Hello, I've made a game for the weekly hour game jam (https://itch.io/jam/weekly-hour-game-jam-w29-2017, for those of you who want to try) for the first time in just an hour. It's a simple clicker, mostly just easing the pain to gain. I would consider this as a working prototype, but you can get the core idea of the game. The theme of the jam was "No Pain, No Gain".
I'll work more on this game during the duration of the jam.
You can also reply with comments and suggestions for the next version of this game.
Thank you and have fun with this one.