Would probably update, on the next game to make anyway haha. Still have lots of game jams to try out :D
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I actually tried this with the number pad (and the number keys above the letters) and it felt difficult on my part. Especially on the number pad, because it should match the numbers. I was thinking to update this again just for that haha.
"The smartphones are invading the keypad"
Keypad Invaders is a typing game, where the mechanics is not too literal for the player. You'll control a keypad with your cursor, based from the basic phones that existed from the past. Make it type the letters that matches the smartphones in order to avoid being invaded as long as possible.
Made in a day for the Game Maker's Toolkit Jam 2018, with the theme of "GENRE, but you can’t MECHANIC"
A short game that resembles an abstract film. Enter an old version of an operating system where you'll massively occupy a local disk indefinitely with a mutated storage device. Based on a computer virus that takes a lot of its capacity.
Made for Ludum Dare 42, with the theme of "Running out of space".
If you have an account at ludum dare, you can also rate it there:
Tip: Use the spacebar...
The world is a space full of words said from every people we encounter. We can also be the weapon of avoidance by not letting those words get to us.
Don't let those words get to you, exterminate them as much as you could.
Made in one day for the 2 Colors Game Jam with the theme of You are the weapon and Space.
"This game is dedicated to people who are crazy when a rocket falls."
Join the film of an unnamed director, featuring a rocket (made by nine people) that's going to fall towards the earth. Build up the scenes as many as you can from the director's command.
"What do we do now?", play (and watch) Crowd Nine and witness the randomness of the crowd.
Features various mini games to enjoy, and awesome music from Rasmuz.
This game was originally made for the Global Game Jam 2015, it was uploaded at Newgrounds before, but I removed it due to Unity Web Player being obsolete. I just got an ample time to rebuild and make it better.
I got stuck upon combining the letter A, the key, and a scissor, which produced a key with a skull (because I think the key with a W was underneath it, I didn't drag it out... but still tried and no luck). The X actually keeps on showing, but I can't drag that object. The intro was nice anyway.
I actually liked this one. The graphics needs to be improved, but the experience from playing this was trippy. I don't know if the stacking of music was intentional, yet I find it mesmerizing. Good job.
There's a bug if you drag an object then dropped somewhere that it's hard to pick up (like I dropped at the power supply, comparing to its size from the rest (CPU for example) it would cover the whole graphic, making it hard to click on), it forced me to restart the game.
The gameplay turned out to be a clicker to me. After reading the instructions, I've felt that the game will progress when I just drag a shape to another shape with either the same color or number, which worked. The "Go to bed" button can be frustrating (even by accident) because... I would want to go out of the bed at my pace, so there's no button if you want to get up right away. It took long before I could match some shapes again.
"Waiting System" is a short game that resembles an abstract film. Enter a surreal update system that would make you wait with satirical elements. Featuring music from Albert Paixão.
Originally made for Meta Game Jam... Regardless of the duration (which was started at March 17), the project was initiated from 3:00 PM of March 30, and finished before the deadline from 5:00 PM of March 31.
Playing with headphones and in full screen is recommended.
Tip: You'll be using the mouse a lot of times, sometimes the keyboard and the rest are in your imagination.
Throw Ice Cream is a carnival booth where you throw ice creams at targets. Get entertained with colorful and splattering ice creams at every hit.
Includes a booth for throwing ice creams, ice creams in different candy popping flavors and delicious but explosive donuts to avoid. Also includes online high scores.
The spacebar sometimes jumps the scrolling of the game's page, and also if the gameplay just restarted, another music will be played (so the game music will clone itself, making more restarts too annoying with the music). Spamming the mouse button to the enemies will sure keep me alive.
The music was A E S T H E T I C... because I love the internet-made, vaporwave music genre lol. The controls was really unresponsive to me (A and S only worked well for me) and the cubes to stand on for a score is too random. So it takes some luck to have a high score as possible.
The execution of the game was something different, which made me more interested to play the game longer. At first, it was difficult to play due to a lack of instruction (until I checked the itch.io page of it). And the spamming of the letter keys + enter doesn't give me a consequence, so it's really safe to spam (cheat) to stay alive (hoping that you won't get tired that easy). I liked the progressive music to let the players stay pumped it to the game. Good work :)
It doesn't have a score counter and a little tutorial, so it takes a little time to know the controls in the game. Bullet hell games are still awesome to me though, the gameplay works well. The way that the enemies shooting with the rhythm, with great music was a creative flavor to consume for some minutes to play.
Played it an Newgrounds, and like I said from there: "Great idea for a low budget, music class...".
The actual gaming was way easier than the tutorial in my honesty. I think that's because, it's like what you've learned from school that doesn't go that well in the real world (am I right? :D ). It was a great experience playing around with stuff at your chair while in class, while I don't look the professor's lecture. Pure slice of life lol! Great work :D
That was beautiful, especially the ending sequence! Regardless of a stiff background and a corner bug (like, when you land on the corner, the speed of falling increases but you're not yet falling. Then, when you're not stuck anymore by a miracle escape, you fall fast indefinitely), the elements just matched the atmosphere and feel of the game.
You got some witty, fail messages there haha. I liked the idea of this game. You search around a region for a music part together with your ears, and navigating/hovering around with the cursor. Although it's hard to find the rest of the sounds (I can only find the tiles that switch on the kick drums and the guitar). I guess, using headphones while playing this game is suitable. A good execution all in all.
The clicking of a tile is kinda buggy (or slow in processing, probably a delayed function), because I can click more than the maximum amount of clicks before losing the level. And while spamming, the click amount decrease as fast as I spam in few seconds.
Partymode!!! Really enjoyed this one haha. A bit of multitasking (because you also dodge meteors at the same time, not in a brutal manner). One thing that is lacking is more "party-going" feelings on Party Mode (not on a wasted level like clubs and bars do, since this one's safe for kids and teens). I can see that there's more fireworks exploding (just graphically which is fine) but some mild light flickering frames (or let's say a mild disco feel) and probably more intense things would occur, like... more graphic I'll just say, for now it's enough, but on a super distant run, it will get repetitive. I would commend how portable the game loads on our turtle internet. And here's a conclusion, out my enjoyment. Thanks for this game, that made me smile a lot starting at "Partymode!!!"!
Simply, a fun endless runner game, with a decent music. I can jump, even before the the "Go!" signal.
I was hoping for the full screen option, because I can't see much what's below the game's screen (since the aspect ratio doesn't match the height of my laptop's screen height). Still had fun with it, and the farthest distance was 107.
The aesthetics were appealing, the audio is kinda random and the gameplay was confusing. It felt like a FPS game where you shoot constructing crosses (rather than bullets) and (if I'm not mistaken) while some diamonds are near to it, other audio are playing. Can't predict when a melody is playing, but yeah like the others said, the game projects like a dream.
The interpretation of music on this game was meaningful, and that "You healed the forest" frame was cute :D Gameplay's not bad, but the feeling of "the player died" wasn't that noticeable (aside from just zooming in then restart the game scene).
The game lacks a bit of instruction, at first I thought you only use the W key, until I've moved the mouse. I can't play it properly on my laptop, because it can't handle the "Ultra" quality setting at full power. So I guess the config dialogue (the one with the Quality Settings) should be enabled, or an options panel containing it would be good. By checking the playthrough, the music and visuals are stunning. The gameplay experience can be a dizzy one, because the action for jumping over to the next platform can be really quick. Anyway, great work on the game :D
The game indeed has only 10 levels haha. (Didn't place that in the description for a surprise, until now), so I hoped you still did the things that you need to do for the day. Thank you for those words :D
I apologize on your frustration, but hey I saw the stream and I saw the struggles. I enjoyed watching it haha. Would consider your suggestion if I would pick this game up again. Thanks for that.
And congrats for finishing the game, the screenshot said so :D
Escape the building, with the power of changing the music's pitch. Featuring music from Albert Paixão.
Made in 2 and a half days for the Music Game Jam.
Playable on Web Browser, Windows, Mac and Linux.