Here's a game that I've made in just a day for the mentioned game jam. You need a keyboard and a QR scanner, best played with headphones and in full screen. Hope you'll enjoy this small experiment.
ToadieTechnika
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"The system that makes you feel at home."
A short game that resembles an abstract film. Enter a website where different meanings of "Home" are being interpreted by the experience of others. The question within the web page asks, "where will it lead you?".
Made for the Global Game Jam 2019, with the theme of “What Home Means to You?”.
Best played with headphones and game set in full screen.
Tip: Use the arrow keys.
Best played with headphones and game set in full screen.
A short game that resembles an abstract film. Enter a place where love and pain exists. Run for your love while you risk your life. This game is based on how life handles us with a relationship of another.
Made for Ludum Dare 43, with the theme of “Sacrifices must be made”.
If you have an account at Ludum Dare, you can review the game there and give some support, and ratings too: https://ldjam.com/events/ludum-dare/43/ai-system
Good arcade style game, although the game play needs improvement (one power up for another weapon is not enough). There's no death animation, and the explosions of the enemies still moves. Characters are alright, but looking over at the game is not that pleasing. Overall, it's still a fun game to play.
"Welcome to my staircase, where groups are coming with tickets, without tickets, and excess tickets. Only the ones with a single ticket will go up."
A fast paced arcade game where people use a ticket to go up. Use the cursor to tell which person doesn't have a ticket, and also to reduce the excess tickets of a group. Let the people with tickets go on with their happy lives.
Made for the Bored Pixels Jam 2.
Play Now!
"The smartphones are invading the keypad"
Keypad Invaders is a typing game, where the mechanics is not too literal for the player. You'll control a keypad with your cursor, based from the basic phones that existed from the past. Make it type the letters that matches the smartphones in order to avoid being invaded as long as possible.
Made in a day for the Game Maker's Toolkit Jam 2018, with the theme of "GENRE, but you can’t MECHANIC"
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A short game that resembles an abstract film. Enter an old version of an operating system where you'll massively occupy a local disk indefinitely with a mutated storage device. Based on a computer virus that takes a lot of its capacity.
Made for Ludum Dare 42, with the theme of "Running out of space".
If you have an account at ludum dare, you can also rate it there:
https://ldjam.com/events/ludum-dare/42/capacity-system
Tip: Use the spacebar...
The world is a space full of words said from every people we encounter. We can also be the weapon of avoidance by not letting those words get to us.
Don't let those words get to you, exterminate them as much as you could.
Made in one day for the 2 Colors Game Jam with the theme of You are the weapon and Space.
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"This game is dedicated to people who are crazy when a rocket falls."
Join the film of an unnamed director, featuring a rocket (made by nine people) that's going to fall towards the earth. Build up the scenes as many as you can from the director's command.
"What do we do now?", play (and watch) Crowd Nine and witness the randomness of the crowd.
Features various mini games to enjoy, and awesome music from Rasmuz.
This game was originally made for the Global Game Jam 2015, it was uploaded at Newgrounds before, but I removed it due to Unity Web Player being obsolete. I just got an ample time to rebuild and make it better.
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I actually liked this one. The graphics needs to be improved, but the experience from playing this was trippy. I don't know if the stacking of music was intentional, yet I find it mesmerizing. Good job.
There's a bug if you drag an object then dropped somewhere that it's hard to pick up (like I dropped at the power supply, comparing to its size from the rest (CPU for example) it would cover the whole graphic, making it hard to click on), it forced me to restart the game.
The gameplay turned out to be a clicker to me. After reading the instructions, I've felt that the game will progress when I just drag a shape to another shape with either the same color or number, which worked. The "Go to bed" button can be frustrating (even by accident) because... I would want to go out of the bed at my pace, so there's no button if you want to get up right away. It took long before I could match some shapes again.
"Waiting System" is a short game that resembles an abstract film. Enter a surreal update system that would make you wait with satirical elements. Featuring music from Albert Paixão.
Originally made for Meta Game Jam... Regardless of the duration (which was started at March 17), the project was initiated from 3:00 PM of March 30, and finished before the deadline from 5:00 PM of March 31.
Playing with headphones and in full screen is recommended.
Tip: You'll be using the mouse a lot of times, sometimes the keyboard and the rest are in your imagination.
Throw Ice Cream is a carnival booth where you throw ice creams at targets. Get entertained with colorful and splattering ice creams at every hit.
Includes a booth for throwing ice creams, ice creams in different candy popping flavors and delicious but explosive donuts to avoid. Also includes online high scores.
Play Now:
The execution of the game was something different, which made me more interested to play the game longer. At first, it was difficult to play due to a lack of instruction (until I checked the itch.io page of it). And the spamming of the letter keys + enter doesn't give me a consequence, so it's really safe to spam (cheat) to stay alive (hoping that you won't get tired that easy). I liked the progressive music to let the players stay pumped it to the game. Good work :)