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Astrogue's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #1 | 4.280 | 4.280 |
Presentation | #5 | 4.200 | 4.200 |
Overall | #11 | 3.750 | 3.750 |
Enjoyment | #30 | 3.280 | 3.280 |
Concept | #44 | 3.240 | 3.240 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just me
Software used
Defold
Use of the limitation
Procgen levels, turn-based tile movement, permadeath, melee combat etc. Traditional roguelike stuff, really.
Cookies eaten
I had a stroopwaffle yesterday if that counts
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Comments
Played game on stream here: https://www.twitch.tv/asfunasfun
Nice work!
The pixel art is really good!
Nice game. I like your procedure to generate the levels, really good.
Died on the 10th floor. Really really well made entry. The soundtrack was too addictive and really pushed me lol. The presentation as a whole was spot on and faultless. Sprites looked awesome, loved the simplicity. A well designed and balanced roguelike. Button mashing did take it's toll on me but I guess if you could hold the movement buttons then it would probably lead to imprecise movement. Really well done entry none the less
I died on the sixth floor!
I liked the solid art and effects, and the hard-hitting world of robots breaking robots as they keep going. I wonder what the main character is fighting for?
And the sound matched up very well too, which was nice!
I really, really enjoyed the art and overall aesthetic. The procedural generation is also well done. The only thing I can say against it is that I didn't like the constant button mashing
Felt a lot like playing necrodancer, found myself moving in time with the music even though there was no need. It was nice that enemies had different behaviours and the map reveals were well done.
Great game with very clean pixel art. Game does get a little annoying having to constantly press the arrows keys, but it's a solid game otherwise. Great work!
Love the dungeon design, sprites are crisp and consistent. The dungeon generation is impressive as well, I love the idea of hiding tiles until they are in line of sight. A very good submission!
A classic roguelike, as a full roguelike game it is a bit repetitive and easy but as a game made in only 3 days this is huge, the programming behind this is heavy and i admire the systems made here in that short amount of time.
Simple but very effective and clean pixel art, it´s de very essence of roguelike, congrats!
First up: It's an actual roguelike, so this is a plus
The graphics look good but lack variety. The same goes with the music
The game is also really slow and easy. Overall it gets repetitive quick. Also the constant movement key spamming to move is really exhausting.
So sadly just okay :|
Really well polished game, pretty fun
This game looks nice but it doesn't really satisfy me much, my entire run was just pressing movement key and advance to the next level. The challenge comes very slow and I find it a little bit boring.
But I like the art style and sounds in this game.
Presentation is on point. I love the simple, yet effective visuals.
Likewise, the game has a nice feel to it when it comes to the gameplay.
very room design, and the effect of room aappearing. great game
Classic crawler mechanic with AWESOME visuals!
Very cool!