Loved the 3D work and sound effects with the shooting on this one. Was hoping someone would do the "you have a gun in fantasy medieval times" and glad someone did it, fun gameplay too that had a godo amount of difficulty.
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Ride the Chains's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #6 | 4.500 | 4.500 |
Overall | #7 | 4.161 | 4.161 |
Design | #9 | 4.036 | 4.036 |
Fun | #11 | 4.000 | 4.000 |
Audio | #12 | 4.000 | 4.000 |
Originality | #40 | 3.857 | 3.857 |
Topic | #67 | 3.607 | 3.607 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme "Unconventional Means"?
The theme of the gamejam was "Unconventional means" which is implented by losing healt over time and the only way of gaining health is to shoot enemies.
Comments
This was so much fun!
There could be an indicator when I'm on low hp. It is intended to move the ghosts together?
+Nice models, very cool sounds! Really liked the bat models! The projectiles looks great! Great job!
It's got some fun gunplay but there isn't enough variety to keep it interesting for long stretches of time. The most impressive part has got to be the art and sound, well done for making that in 48 hours!
It's kind of silly to list what each member worked on specifically, "programmer" or "artist" would do fine. Also please make the intro skippable.
Very impressively done for a three day game jam. Great visuals and particle effects. The theme was not very creatively used and the idea isn't very original but the game is so polished and well made that it was still awesome overall. Fantastic entry.
Impressive game! The visuals were breathtaking and I enjoyed the sound design--just wish there was music.
cool game! It's a bullet hell that's not too difficult (but difficult enough to be fun!) I don't think the theme is very apparent, personally, because you're so focused on shooting enemies that I rarely noticed my health. And because it's bullet heal you kinda just assume you got shot and lost life, rather than it diminishing over time. Cool 3D art too! Good work!
I'd appreciate if you could play/rate my game as well! :)
Nice graphics, the background castle is really good!! I woul only suggest making it more clear about the "shooting to regenerate health" mechanic.
Simple idea, but it's really fun!
I got 1944 of distance for the first try, but once I got the handle of it, I became immortal.
Wow making this in a short timeframe is very impressive. I played the PC build for this review.
Overall I would rate this game a 4.5/5, with the only dock being for the sound. The AK (esspecially ) and Shotgun are really loud, compared to the pistol which I used for my first playthough.
Really like the design and mechanics. While this is already ETG inspired, prehaps a dodge roll (or another way of adding invincibility frames) will help in this game, as it would open you up to more complex AI, and more "skill expression" if you choose to keep going forward with this game!
Last thing, the AK actually feels pretty underpowered in my experiance. While its better than the pistol, in my opinion the shotgun is much better because the bullets cover more ground. Logically this doesnt make too much sense though, as in most other games AK would be the most powerful.
That being said, you guys scoped this crazilly high for a game jam, and actually managed to pull it off! Looking forward to updates - Yaniv
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