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A jam submission

Ricochet Rampage!View game page

You can only kill with a Ricochet, because it's cooler.
Submitted by Lucas-Rose — 10 hours, 52 minutes before the deadline

Play RicochetRampage

Ricochet Rampage!'s itch.io page

Results

CriteriaRankScore*Raw Score
Audio#253.5603.560
Design#353.4003.400
Overall#453.5203.520
Topic#473.7603.760
Fun#513.4003.400
Graphics#763.1603.160
Originality#1063.2003.200

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme "Unconventional Means"?
The only way to neutralize your enemy is to land a ricochet, because it's cooler...

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Comments

Viewing comments 23 to 4 of 23 · Next page · Last page
Host(+1)

Very cool interpretation of the theme! Way too much screen shake in the menu, and the lights blaring in the game can be quite harsh to see sometimes. Really liked the idea of hitting targets only through ricocheting bullets, would be nice to have a trajectory indicator so we can see where the bullets will go to better enhance this mechanic.

Submitted(+1)

I wanted to like this game more, but the way your character keeps moving at full speed for half a second after you let go of the button is extremely uncomfortable. Also, enemy deaths could've been communicated a little better, and their corpses really get in the way.

Submitted(+1)

Good game. But I liked the menu better.

Submitted(+1)

Audio is a banger. Careful with your lighting as im pretty sure this game could give someone a siezure. The movement handles a little loose for my taste, as I was still moveing for around .5 seconds after letting go of a key.

Really interesting mechanics, and creative gameplay. Consider adding some visual q's to the enemy when they are dead, as it is hard to tell when an enemy is dead, and I found myself overkilling quite a lot. 

Submitted (1 edit) (+1)

I really like the ricochet mechanic, puts more thought into the strategizing of your attack.  The ability to use the corpses as cover is a welcome mechanic.  The jiggle on the UI does kind of bug out my eyes, and it's hard to tell when your enemy is dead.  Additionally there's some slide into the movement, which becomes a little unwieldy and kind of inaccurate at times. Overall though, I really like the concept.  And the music was definitely a bop.

Submitted(+1)

I would go anywhere for LT Cool! Loved the mechanic!

Submitted(+1)

This game is really kool! The shooting feels great. Getting a successful ricochet feels really satisfying. The music is great, and the sfx works. The blinking lights really added to the atmosphere.

Great entry :)

Submitted(+1)

Because it's kooler xD lmao loved it!  Fun game and good graphics and juice too!  Great work! :D

Submitted(+1)

Really cool game !!

The music is pretty cool and I really liked the bouncing physics of the bullet :)

You got my rating !!

Submitted

The mechanic was fine, but it felt the same from start to end, since the enemies wasnt diferent from the static targets. The consequences of not taking care were being pulled back, it was just anoying

I liked the tone of the game, i mean "kool" stuff.

Submitted(+1)

❄ the concept was really fun! the gunshots are super punchy, I just wish it was more obvious when a target was dead though.

Submitted(+1)

What an amazing concept! And I love the vibe the game  gives with all those red lights, the gunshots sounds and the letters shaking, pretty insense! Maybe the character movement mechanics could be a little bit more polished and perhaps you could find a way to disable the corpses colliders once you kill the enemies or at least make them bounce less arround the screen, but congratulations this was awesome to play!

Submitted(+1)

Fun!

Submitted(+1)

The music is really good for being made within the jam period! The main ricochet mechanic works very well and more importantly, consistently. Sure the art could be better, and the enemy AI could have been better but I very much enjoyed the final result. Nice job!

Submitted(+1)

this game is great! very fun, it has a great tutorial. the design is good and the audio is great.

Submitted(+1)

The game is normal. The main cons: in the tutorial, the commander is very blurry, to fix this, click on the texture of the commander and select Filter Mode-Point( no filter), also in the game there are many bright flickering colors.

Developer(+1)

Quite funny feedback to call a game 'normal' haha. Thanks for the tip anyway!

Submitted(+1)

Pros:

- nice Production with a tutorial (although a bit long and repetitive ) and 2 levels. 

- humorous dialogue at the start, which help in setting early the feeling of the game

Cons:

- Hall is longer than the area the camera can cover. Putting an unseen enemy that can shoot you at the end of the hall feels unfair (especially vertical halls in a Landscape screen game)

- Music cool at first but turns into a bit annoying with the music and the shooting sound

Submitted(+1)

Although the mechanic of ricocheting bullets is not new, its well executed and all the levels are fun in this game. The dead enemies could have some other effects on them because its a bit hard to tell them apart from alive enemies. Great job though, overall very fun entry.

Submitted(+1)

Overall a nicely polished game. Each level was enjoyable to complete and the ricochet mechanic was satisfying to land. The player movement did feel a little strange, but other than that I had no problems with the controls. Nice work!

Submitted(+1)

Music got somewhat annoying and was too loud, and sometimes enemies wouldn't shoot at you and they would float around and get in your way after they died

Viewing comments 23 to 4 of 23 · Next page · Last page