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A jam submission

Mission ImpracticalView game page

Museum theft in the most unconventional manner.
Submitted by Dubomb — 17 minutes, 54 seconds before the deadline
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Mission Impractical's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#543.4803.480
Design#563.2403.240
Originality#613.6803.680
Fun#653.2403.240
Overall#763.2003.200
Topic#953.3203.320
Audio#1272.1602.160

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme "Unconventional Means"?
The player must fill their "style meter" to yield the full rewards of the heist. The unconventional tools fill the meter, while the usual tools decrease it.

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Comments

Host(+1)

I really couldn't tell what type of game this was. I thought it was a stealth game, but when I wasn't stealing anything I could just walk straight past the guards which kind of took me out of the stealth experience. I had no idea at first which tools to use and a lot of it was just a guessing game (most of the time my option wasn't the right one). I also was able to go into the wall which made it very easy to steal paintings. I like the idea behind it but the execution could have been better overall.

Developer

I've fixed the problem with negative style points and may or may not have fixed the wall problem (I tried to get stuck in the walls and it didn't happen), please comment if this happens and I'll try to fix it again, thanks.

Submitted(+1)

There really should be a lower limit on your style, or a better visual representation of when it goes into the negatives. I spent my most recent run trying to figure out why my style meter was stuck at 0, until I finished the game and found out it had a value of -11.

The way it makes an explosion sound and instantly sends you back when you get caught is a bit confusing too. I expected the guards to chase me, or at least get something like a notification saying I was caught.

Developer

Huh, I thought I put a lower limit to style so that it wouldn't go below zero, I'll try fixing that along with the notorious wall problem. I definitely agree that the lack of an indicator for getting caught is a problem, and I sadly didn't have time to implement something which displays the suspicion radius of you and your tools. Thanks for your feedback!

Submitted (1 edit) (+1)

Once you understand that you don't have to go against walls or you will get stuck, is fun.

Cool game!

Submitted(+1)

nice game :)

Submitted(+1)

Was confusing at times, but really liked it. The art style was really cool tho

Submitted(+1)

It was a bit confusing at first, but once you figure it out, its super fun. Great work.

Submitted(+1)

This was impressive!  I got stuck in the wall under the second safe and had to restart in case thats helpful to know.  Fun idea and cool design!!  Liked all the options and the graphics were great too!!  Awesome work! :D

Submitted(+1)

cool game! I do understand how it fits the theme, using unconventional tools to perform the heist. A little confusing to understand the UI, but overall good job!

I'd appreciate if you could play/rate my game as well! :)

(+1)

I was a bit confused while playing this game, but i love graphycs.

By the way I'd appreciate if you could play/rate my game as well :)

Submitted (1 edit) (+1)

Sometimes it was not clear what I was doing. There are not enough visual effects, it seems to me. Anyway, cool!

Submitted(+1)

Very nice art style. I would include a tutorial section that shows you how to use the robbers tools as it wasn't exactly clear when I first looked at it; a whole bunch of symbols and pictures.

Submitted(+1)

well rounded game, some way i found myself inside a wall but i will ignore this bug because it is such a good game.

(+1)

Good graphics and concept but the UI feels kinda confusing.

Submitted(+1)

Feels like a fully fledged game