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Lucas-Rose

22
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11
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A member registered Jun 05, 2019 · View creator page →

Creator of

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Hahahahah

Thanks a bunch!

Managed to find a way to break your game haha. It appears that the workers get stuck in one position infinitely changing directions if they hit the corner of their collider. My assumption is because the workers are infinitely turning back the same direction, they are getting stuck to the platform rather than turning away and falling off. Great game otherwise!

Quite funny feedback to call a game 'normal' haha. Thanks for the tip anyway!

The uncontrollable friction of the car is what makes this pretty fun because of its silliness. Very short looping on the music but nevertheless a good start for your first game.

Really good graphics

Very nice art style. I would include a tutorial section that shows you how to use the robbers tools as it wasn't exactly clear when I first looked at it; a whole bunch of symbols and pictures.

Nice visuals, maybe a stronger shadow on the guards range of sight so that the player knows better how close they are to being caught. Some resolution fixes on the text also.

In the jobs for the motorbike try linking the wheel popping and handle breaking together so that the player needs to do both before the bike is properly sabotaged. Try making the handlebar breaking not as long as it is, it takes quite a while for it to break in comparison with the wheel popping.

Nice game overall though.

Great Game!

Very nice music and audio design on the bubble popping and the natural underwater muffling. 

The spike level was very difficult. That being said the cute visual aspect of it paired with how difficult this game can be makes it all the more frustrating.

Something that I would add is a more noticeable indication of where the 'force' was coming from, maybe a cursor icon or animation surrounding the cursor to better indicate how the bubbles are going to react to the mouse.

Nice game.

Very nice 3D visuals, the game however does require too much for a browser to provide in terms of memory capability. I think mine crashed somewhere in the first level.

Heres mine https://itch.io/jam/mashup-game-jam-2/rate/1096767

Neat little game!

Very intuitive level design given your mechanic.

Thank you so much!

Very pretty animations and soundtracks. Seems like the exact amount of work in each aspect that could be done within the 48 hr frame was done. Hats off.

With graphics like those it's understandable that you may not have had time to finish or add everything that you wanted in the game (very pretty animations). Tip: Make assets in your spare time to use in any upcoming Game Jams. Unfortunately I had no idea how to put the plants in the cauldron and was stuck on what seemed to be the first level. Good luck on your endeavors.

Very nice killing function with the teleport dash. Don't worry about it being your second Game Jam, this is also my second Game Jam. Minor improvements I'd add is including a little timer after the enemy spawns before he shoots his gun as the only way to reach the ceiling to change gravity is by dashing to those enemies. Congrats on the completion.

Very neat story though.

Little bit buggy, often would find the isGrounded function to not reset upon touching the ground leaving me jumpless, sometimes a timer/cooldown works better than a bool. The movement is nice however turn down the Addforce as it was very easy to counteract gravity and stick to the walls.

Very fun game to play and I got a pretty god giggle seeing the animals combined together. Only downside is that the sheep and tiger combination is a little overpowered considering you can fly across the map by spamming dash. That and the audio was a little loud.