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ZIGZAG's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (Use of resolution restriction) | #8 | 4.867 | 4.867 |
Gameplay | #18 | 3.867 | 3.867 |
Graphics | #62 | 3.533 | 3.533 |
Overall | #66 | 3.467 | 3.467 |
Audio | #136 | 1.600 | 1.600 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Smooth movement, good game. I included it in my LOWREZJAM compilation video series, if you’d like to take a look. :)
Hello Daniel, I had discovered itch.io like 4 years ago by one of your games. So many things have happened in my life since then, yet I and my sis have found us visiting regularly your home page to check for new stuff (just noticed I wasn't following you, that would be easier haha). I have started to release my projects last year and taking part in the same jam as you is something really special for me.
Good game and hope to came across with you again.
Nice one! Reminded me a little of those 3d sections in the Lawnmower Man game.
Really nice, clean style. Felt good to play.
Cool graphics! I like the simple fun gameplay. I feel like rolling the camera make it difficult to control. Maybe if it was less extreme?
Realy cool game.
Simple gameplay, but it work well.
With some sound an musics, it can be perfect.
Best score : 2820
It's really fun and a simple concept. Loved it. Scored 1720.
This game proves that you don't need a lot of unique features. The minimalism and the very could look and feel is just what you need! Had a lot of fun!
Nice concept ;) However it did not really draw me in...
Great gameplay and a minimalistc style! It's so simple, but really fun to play!
Nice, simple but very effective. Really nice experience.
My high score was 2560 :D It's quite hard ^_^'
very cool minemalist art. The game feel is just perfect.
Incredible game! Your other games so absolutely stunning too, can't wait to play some after this jam :D The gameplay in particular was super satisfying
i like how clean your graphics are. Its not easy to create 3d effect while keeping clean presentation and not ending with pixelated mess. Awesome jam entry (like everytime)
Love it!
Is this actually a 3d game? Or did you use raycasting? It's very cool! I'd love to know more about the tech behind it. What suggests 3d to me is the way the outlines of the cones change in black-and-white mode.
It's all 2D, calculating their x, y and scale based on their distance from the player. I draw the cones using two triangles, and in the black and white version I added extra outline-only triangles. Getting the collisions feeling correct took longer than anything else in the game!