could you try installing the following and seeing if that works? https://www.microsoft.com/en-us/download/details.aspx?displaylang=en&id=35
Daniel Linssen
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A member registered Feb 15, 2014 · View creator page →
Creator of
drive, jump and honk your way to the top of this exceedingly punishing platformer
Platformer
try to stay alive as you run and jump deeper and deeper into the holey hell
Action
get to the button before time runs out in an endless barrage of procedurally generated levels
Action
The deeper you travel the darker it gets, and you only have your arrows to light the way.
Platformer
Pick up rare, mysterious treasures and give them to your pirate friends
Adventure
This little beaver has one goal in life: do-it-yourself home renovations!
Platformer
Play in browser
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- Definitely going to add in endings, which will mostly require buying a certain number of gems
- I'm torn about adding another button the player will very rarely use, but getting permanently stuck is definitely a crappy thing that I need to get rid of somehow
- Something I'm going to think about for sure
- I'm hoping to add a small tutorial or explanation page to the game, and I will absolutely make sure the player knows TAB exists once I do that, sorry to hear you went in without knowing about it!
- You can hold tab to see all the details
- I want to do something about the coin number in a level, either display it, or make a level have a varying amount of coins and don't display it. I'm a bit cautious about giving the player too much information to work with
- I want to do a better job of framing gems as the overall goal of the game, and get players to find the right balance between buying gems and upgrades. For this reason I don't want gems to be useful other than as your "score"
I made a similar game, but I think yours is done more elegantly. The sensor is a cool way to make exploration easier.
I really like how you gave the game three levels of difficulty by including three different manuals. I tried Hardened Onyx and had a lot of fun with it! I'm not even sure that you need the five clues (except for maybe the direction of the arrow).
After some initial confusion (the detailed instructions were very much appreciated!) I got the hang of it and managed to catch a fish on my second and third attempt! I really like the multi-stage process involved in catching a fish, and I'm impressed that a game that only uses one bit of input and one bit of output can be this fun!