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Daniel Linssen

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A member registered Feb 15, 2014 · View creator page →

Creator of

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It's all 2D,  calculating their x, y and scale based on their distance from the player. I draw the cones using two triangles, and in the black and white version I added extra outline-only triangles. Getting the collisions feeling correct took longer than anything else in the game!

it's made in gamemaker studio 1.4

Thank you for the offer, I really appreciate it, but I already have someone in mind for the music

Building to mac is a little difficult for me at the moment, but I've made a web build which should work fairly well! http://daniellinssen.net/games/mr-moneybag/

  • Definitely going to add in endings, which will mostly require buying a certain number of gems
  • I'm torn about adding another button the player will very rarely use, but getting permanently stuck is definitely a crappy thing that I need to get rid of somehow
  • Something I'm going to think about for sure
  • I'm hoping to add a small tutorial or explanation page to the game, and I will absolutely make sure the player knows TAB exists once I do that, sorry to hear you went in without knowing about it!

The short answer is I use gamemaker: studio 1.4. The long answer is far too long, but if you're looking to get started I'd urge you to start small, and try to make yourself finish projects to practice the entire development process. In the end it comes down to a lot of practice, I think

Thanks! And yep, these are both things I definitely want to add in eventually

  • I'm going to look at more ways to show the stats, and maybe let the player cycle between the various views so they can pick their favourite
  • The long descriptions aren't meant to be a joke, I'm just making sure they're as clear and descriptive as possible

There is now a web version! But it's a bit buggy unfortunately

Web build! It is a little buggy, but should still be very playable

Web is more likely than Linux unfortunately, but I'm having trouble at the moment get the web export to work

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  • You can hold tab to see all the details
  • I want to do something about the coin number in a level, either display it, or make a level have a varying amount of coins and don't display it. I'm a bit cautious about giving the player too much information to work with
  • I want to do a better job of framing gems as the overall goal of the game, and get players to find the right balance between buying gems and upgrades. For this reason I don't want gems to be useful other than as your "score"

Ah! I'll add something into the next version to deal with this. Thanks for finding it!

Mr Moneybag community · Created a new topic Suggestions

Please post any update suggestions here. I will read and carefully consider every suggestion, even if I don't use all of them

Mr Moneybag community · Created a new topic Bugs

Please post any bugs that you find

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yep! the original release should still be available on the main page

hopefully I can make a mac update at some point, but I'll need to get my hands on a mac first and then work around some huge issues gamemaker has with building to mac

Yep, that's all there is to do! I didn't want to end the game there in case anyone wanted to keep exploring 

thanks beepyeah!

https://managore.itch.io/worm-dungeon

here's my first bitsy game. I had a lot of fun making it, and working out what was and wasn't possible! I also added some code to change the background colour of the page to match the palette, and I'm very happy to explain how that works if anyone wants to copy it.

I believe you can use {say gold} to write variables to dialogue.

I think I know what the letter is, but I'm not sure what to do with it. I'm worried that I'm missing something really obvious! :)

Cool idea, that's a really nice way to represent height, but wow that hurts my eyes!! I would have loved to see some softer colours.

I can't believe a one bit game can make me feel this sad. Thank you for making this.

Lovely colours and sounds, but I found it very hard to know when the input began, and kept starting too early or usually too late. Maybe the input could wait for you to hit the first key of the sequence before it starts timing?

I also wish I could try this out. Thank you for making something so ridiculously unique, in any case!

I really like the style and mood set by the manual, and that understand the purpose of the game and how each of the tools worked was up to the player. After a bit of experimentation I ended up with this!

I made a similar game, but I think yours is done more elegantly. The sensor is a cool way to make exploration easier.

I really like how you gave the game three levels of difficulty by including three different manuals. I tried Hardened Onyx and had a lot of fun with it! I'm not even sure that you need the five clues (except for maybe the direction of the arrow).

After some initial confusion (the detailed instructions were very much appreciated!) I got the hang of it and managed to catch a fish on my second and third attempt! I really like the multi-stage process involved in catching a fish, and I'm impressed that a game that only uses one bit of input and one bit of output can be this fun!

fixed a major bug that broke most of the levels. if you downloaded it before now, you unfortunately have the broken version

pen and graph paper strongly recommended!

Please visit the game page for more information about Gaussian Soldiers, including how to play!

I really, really like the visuals.

The visuals are wonderful. I especially like the jetpack!

Very trippy!

Great looking game!

Really great idea!

Great game. It feels like my eyes are bleeding.

I'm really glad this game made it in. Mind-breaking concept, I love it!