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here's my first bitsy game. I had a lot of fun making it, and working out what was and wasn't possible! I also added some code to change the background colour of the page to match the palette, and I'm very happy to explain how that works if anyone wants to copy it.
Lovely colours and sounds, but I found it very hard to know when the input began, and kept starting too early or usually too late. Maybe the input could wait for you to hit the first key of the sequence before it starts timing?
I made a similar game, but I think yours is done more elegantly. The sensor is a cool way to make exploration easier.
I really like how you gave the game three levels of difficulty by including three different manuals. I tried Hardened Onyx and had a lot of fun with it! I'm not even sure that you need the five clues (except for maybe the direction of the arrow).
After some initial confusion (the detailed instructions were very much appreciated!) I got the hang of it and managed to catch a fish on my second and third attempt! I really like the multi-stage process involved in catching a fish, and I'm impressed that a game that only uses one bit of input and one bit of output can be this fun!
For the first two questions, you can only use four RGB values. So for example you could use $f5f5d4, $96cf85, $4b6d85 and $352b31 (such as in my display picture). No other RGB values should ever appear anywhere in the game. For the third question, no one will know you started early but it is very strongly against the spirit of the game jam. You are essentially cheating, and given it is an online competition with no prize you are only cheating yourself.
This is a really great idea, but getting everyone to remain absolutely silent about their games sounds like a nightmare to organize and oversee! I wonder to what degree people would be able to guess the author of anonymously submitted games, based on style or theme interpretation. There are at least a few people I can think of whose games I would love to try to find amongst however many games were submitted.
how do those categories sound? theme would cover how well the rules are followed. clarity would cover how easy a game is to understand, keeping in mind how simple or complex it is.
I'm not sure I know what you mean by make the screen move, but I obviously have a few guesses. ideally you'd want to convey that the player is sprinting purely through the 1-bit output (for example, through flashing or blinking to give the impression of footsteps) but this might not be a good solution for you, depending on what else the game is doing. if you really want to give the player feedback to their input and there's no way to reasonably integrate it, then you certainly can, but it is bending the rules quite a bit (which is perfectly fine).