Love this! So simple, but could be the building blocks for something bigger! Some thoughts: - Icons for all the UI numbers. I had to keep popping back to the webpage to know what they were. - Tracker for how many coins are left on the level would be amazing. Was hard to make a call about whether to keep looking for stuff or just go down another level, without knowledge of how many coins were left. - Maybe gems let you clear an entire room or view full of enemies. Many times i felt like i needed a screen wipe ability.
I want to do something about the coin number in a level, either display it, or make a level have a varying amount of coins and don't display it. I'm a bit cautious about giving the player too much information to work with
I want to do a better job of framing gems as the overall goal of the game, and get players to find the right balance between buying gems and upgrades. For this reason I don't want gems to be useful other than as your "score"
i'd like to suggest classes (start with big field of view but less coins, more coins but less field of view,idk), this game is really fun, i'd like to see some ways of making the replayability even longer, also, seeds to pre-generated worlds, this could lead to some hard ones to use as challenges, or easy ones to use to have some quick fun (and for noobs to say they are good), and... level editor? there are many ways this could go wrong i think, idk, i'll just leave this here /(^_^/). love you Daniel, you make the most creative games, i love them, i'm a big fan of your works ( i'm not saying this to try to get you to think about my suggestions, i swear, i just wanted to say this to u ^^)