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Bohdan Taraba

63
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5
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49
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A member registered Apr 10, 2015 · View creator page →

Creator of

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I unironically like it. Super chillout minigame. Art is very cosy. Well done :)

Thanks! :) its accuracy hits. Percentage of misses which went into barrier

yeah i know. I just made it as small minigame. You are right, it become boring after while and more content may add more variability. Will see, i may add new enemies or weapons 

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Very cool tile pack. Used it in my game https://bohdan-taraba.itch.io/defender-of-the-ring 

Fits my game perfectly!! Thank you

I used also your UI pack in my game, also very wonderfull pack

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Gorgeous asset pack. I Used it in my game https://bohdan-taraba.itch.io/defender-of-the-ring




Highly recommending, may use it again in future :)

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Last asset update is september 2021. So issue is still here

nono! Thats absolutelly fine! :) I love constructive critics! My reply probably felt little bit sterile so sorry about it. But in fact i really appreciate feedbacks which actually have something to say. So thanks for it :)

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if enemies are in attack mode they are not going to charge and they focus on damaging generators :) so you need to shoot them

and for content: im not planning expading it atm. This was my fun project since i never did any fps game before and i just wanted to keep it compact in regard of design and focus on polishing rather than content

Thanks :) glad you liked it.   

And for self destruction problem: If enemies are in generator attack phase they are not switchin into chasing mode. So if they are attacking you need to kill them, running through them will not work

Believe or not: i never attended 7dfps jam. I always wanted but never did anyway. Until now.  

I present you my entry Station #173. Its fairly simple first person shooter where you defent your base from alien monster. Simple concept and simple gameplay. Thats it.   

Gameplay video: 


Game link: https://bohdan-taraba.itch.io/station-173

Feedback appreciated

Enjoy! :)

Do i need friends to play it or can i somehow find public games?

Good ol dungeon crawler... It always amaze me that there are still a lot of people plaing them. Nice one :)

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Not bad for mvp. I can see its potential. Keep it up!

i added sounds and music :)

its always about about communication between game and player. Player do some action and it communicates with game. But if game is not communicating back player can have feeling that something is missing or off... I always tends to analyze which information is potentially important for player to be aware. For your game its all about getting damage

I had problems with size of colliders during minigames :( i died because rolling stones hurt me and i wasnt even overlaping them. Is this by design?

i would like to see some kind of visual feedback when player got hit. I dont know maybe shake screen or player blink or something. Because without it its little bit unresponsive. But i definitively got nice vibes from game :) nice work

It got me confused little bit at start. I would personally remove moon health mechanics and replace it for something more interesting but why not :) nice little game

not bad... really not bad. Sometimes input delay can be problematic but actually this is quite solid entry

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Yeah... i would love to. But i actually started doing this like 8 hours before end of jam. There was notime for that. And probably im not going to implement that in scope of this prototype :(

if you change grid size other blocks wouldnt fit :(   

I made workaround by using "pillar" block but i have feeling that this is not how it was designed to be used for 


best solution would be to adjust all joint walls to one tile size (there could be situations where level requires usage of some specific tile right after joint wall)

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Hi. Im prototyping some game with your assets and im thinking of using it on final product. Its really great!  

So i have some feedback. Walls are reaching out of boundaries of its tile size. Especially for corners and T walls and crosswalls


As you can see wallCorner asset is overreaching its tile size which makes rather difficult to join walls in tile respected manner. If i want to seamlessly join them i need to overlap them.  

Which is not very ideal for multiple reasons. 

It reaches into half of tile size. 

One of solutions would be to make cornering models one tile unit size fixed (i imagine that would require quite lot of work). 

Second solution would be to make half wall tile to fill up empty space. 

Thankfuly your assets are quite robuts and they respect sizeability so it shouldnt be that much hard to create it.   

I just wanted to give you some feedback from my development.  

Your assets are super wonderfull. Im using it pretty regularly for some visualisation and protoping. Thanks much for this!

Keep up good work! 

Thanks much! :)

Very cool. As MVP can be used as base for full game. It definitivelly have potential

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im still working on it so maybe there will be more before deadline. But i will keep eye on next issues. Thanks for reply

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I made game for Ludum Dare worth expanding. Current state of game is that it was made in quite hurry and its very short but expandable (i already made some patch and planning to make another, add some content etc)

Can i submit it? Im thinking about some kind of "early alpha stage" with this submission, something like "well its not yet ready but i will still working on it"

i see... i wasnt facing direction. Its by design? Because game didnt told me so i was confused why i cant shot.

nice entry. My suggestion for next time: make it simplier. It can be very confusing untill you get to it. But presentation is very good

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One of the best submissions here. This deserve more attention. Its super smooth, idea is great and execution is flawless. Good job! 

Improvement suggestion: from UX perspective it would be great if there is some label which says "Press Space to change color" or something like that. First time i played it, i didnt read description and i was wondering whats going on here. But if you put one time text (which can fadeout after first color change so its not too much invasive), it could clear a lot of confusion for first time plays and since this mechanic is so simple (love it! love simple ideas), player will imidiatelly understand how it plays

Very good! Nice theme, gameplay is smooth, very enjoyable. But i have one question: is there any reload time? Because i couldnt shoot for some duration or in some situations. So is this by design or i have some input problems?

Very good! Nice theme, gameplay is smooth, very enjoyable. But i have one question: is there any reload time? Because i couldnt shoot for some duration or in some situations. So is this by design or i have some input problems?

i did. It looks interesting :) im looking forward to play it

game wont start for me (html version) :( i want to play it so much but it didnt start :( firefox says that files are corrupted, chrome and opera says "Loading" and Edge started but its not reacting to any input and scaling is broken :( i will try it again later but can you check if everything is in place?