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Bohdan Taraba

75
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8
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51
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30
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A member registered Apr 10, 2015 · View creator page →

Creator of

Recent community posts

I deliberately left it without instructions. But okay :) you need to look into small eyes. From up close 

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How? There is no button for submission :( only thing i can see is "You can now rate entries from the submissions page" text

Im little bit late... didnt made it. Can i submit? 

I highly doubt it. Im encountering this problem at least for year now 

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Hi.    

I wanted to see which game jams are featured right now but everytime i click on "featured" star, page is empty. See attached screenshot.

Does anyone have similar issue? Or its bug?


this is much better!! :) Great work! :)

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Really good concept. I have only one problem: game window higher than my monitor height. So if i want to scroll down i need to scroll browser window down. I would say decision of having game window vertical and very high is little bit unfortunate.   

But other than that? Pretty good 

Wonderful entry. Its surprisingly addictive. And its scalable even for full steam release. I rate this game highly. Great job! 

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Well... i joined a lot of jams. I finished very few. Now my jams profile looks like this 


How about removing me from "Jams Joined" in jams where i didnt submited game? I can imagine there are a lot of people who are participating in months or even years long jams. Currently its mixed all in one section.   

Also thanks for reminding me how miserable i am and how i cant finish my projects :( 

True mad lad. Making 2d roguelike dungeon crawler in UE 5.4

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I unironically like it. Super chillout minigame. Art is very cosy. Well done :)

Thanks! :) its accuracy hits. Percentage of misses which went into barrier

yeah i know. I just made it as small minigame. You are right, it become boring after while and more content may add more variability. Will see, i may add new enemies or weapons 

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Very cool tile pack. Used it in my game https://bohdan-taraba.itch.io/defender-of-the-ring 

Fits my game perfectly!! Thank you

I used also your UI pack in my game, also very wonderfull pack

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Gorgeous asset pack. I Used it in my game https://bohdan-taraba.itch.io/defender-of-the-ring




Highly recommending, may use it again in future :)

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Last asset update is september 2021. So issue is still here

Thanks :) glad you liked it.   

And for self destruction problem: If enemies are in generator attack phase they are not switchin into chasing mode. So if they are attacking you need to kill them, running through them will not work

Believe or not: i never attended 7dfps jam. I always wanted but never did anyway. Until now.  

I present you my entry Station #173. Its fairly simple first person shooter where you defent your base from alien monster. Simple concept and simple gameplay. Thats it.   

Gameplay video: 


Game link: https://bohdan-taraba.itch.io/station-173

Feedback appreciated

Enjoy! :)

Do i need friends to play it or can i somehow find public games?

Good ol dungeon crawler... It always amaze me that there are still a lot of people plaing them. Nice one :)

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Not bad for mvp. I can see its potential. Keep it up!

i added sounds and music :)

its always about about communication between game and player. Player do some action and it communicates with game. But if game is not communicating back player can have feeling that something is missing or off... I always tends to analyze which information is potentially important for player to be aware. For your game its all about getting damage

I had problems with size of colliders during minigames :( i died because rolling stones hurt me and i wasnt even overlaping them. Is this by design?

i would like to see some kind of visual feedback when player got hit. I dont know maybe shake screen or player blink or something. Because without it its little bit unresponsive. But i definitively got nice vibes from game :) nice work

It got me confused little bit at start. I would personally remove moon health mechanics and replace it for something more interesting but why not :) nice little game

not bad... really not bad. Sometimes input delay can be problematic but actually this is quite solid entry

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Yeah... i would love to. But i actually started doing this like 8 hours before end of jam. There was notime for that. And probably im not going to implement that in scope of this prototype :(

if you change grid size other blocks wouldnt fit :(   

I made workaround by using "pillar" block but i have feeling that this is not how it was designed to be used for 


best solution would be to adjust all joint walls to one tile size (there could be situations where level requires usage of some specific tile right after joint wall)

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Hi. Im prototyping some game with your assets and im thinking of using it on final product. Its really great!  

So i have some feedback. Walls are reaching out of boundaries of its tile size. Especially for corners and T walls and crosswalls


As you can see wallCorner asset is overreaching its tile size which makes rather difficult to join walls in tile respected manner. If i want to seamlessly join them i need to overlap them.  

Which is not very ideal for multiple reasons. 

It reaches into half of tile size. 

One of solutions would be to make cornering models one tile unit size fixed (i imagine that would require quite lot of work). 

Second solution would be to make half wall tile to fill up empty space. 

Thankfuly your assets are quite robuts and they respect sizeability so it shouldnt be that much hard to create it.   

I just wanted to give you some feedback from my development.  

Your assets are super wonderfull. Im using it pretty regularly for some visualisation and protoping. Thanks much for this!

Keep up good work! 

Thanks much! :)

Very cool. As MVP can be used as base for full game. It definitivelly have potential