I deliberately left it without instructions. But okay :) you need to look into small eyes. From up close
Bohdan Taraba
Creator of
Recent community posts
How? There is no button for submission :( only thing i can see is "You can now rate entries from the submissions page" text
Well... i joined a lot of jams. I finished very few. Now my jams profile looks like this

How about removing me from "Jams Joined" in jams where i didnt submited game? I can imagine there are a lot of people who are participating in months or even years long jams. Currently its mixed all in one section.
Also thanks for reminding me how miserable i am and how i cant finish my projects :(
Very cool tile pack. Used it in my game https://bohdan-taraba.itch.io/defender-of-the-ring
Fits my game perfectly!! Thank you
I used also your UI pack in my game, also very wonderfull pack

Gorgeous asset pack. I Used it in my game https://bohdan-taraba.itch.io/defender-of-the-ring

Highly recommending, may use it again in future :)
Believe or not: i never attended 7dfps jam. I always wanted but never did anyway. Until now.
I present you my entry Station #173. Its fairly simple first person shooter where you defent your base from alien monster. Simple concept and simple gameplay. Thats it.
Gameplay video:
Game link: https://bohdan-taraba.itch.io/station-173
Feedback appreciated
Enjoy! :)
its always about about communication between game and player. Player do some action and it communicates with game. But if game is not communicating back player can have feeling that something is missing or off... I always tends to analyze which information is potentially important for player to be aware. For your game its all about getting damage
if you change grid size other blocks wouldnt fit :(
I made workaround by using "pillar" block but i have feeling that this is not how it was designed to be used for

best solution would be to adjust all joint walls to one tile size (there could be situations where level requires usage of some specific tile right after joint wall)
Hi. Im prototyping some game with your assets and im thinking of using it on final product. Its really great!
So i have some feedback. Walls are reaching out of boundaries of its tile size. Especially for corners and T walls and crosswalls

As you can see wallCorner asset is overreaching its tile size which makes rather difficult to join walls in tile respected manner. If i want to seamlessly join them i need to overlap them.

Which is not very ideal for multiple reasons.
It reaches into half of tile size.
One of solutions would be to make cornering models one tile unit size fixed (i imagine that would require quite lot of work).
Second solution would be to make half wall tile to fill up empty space.

Thankfuly your assets are quite robuts and they respect sizeability so it shouldnt be that much hard to create it.
I just wanted to give you some feedback from my development.
Your assets are super wonderfull. Im using it pretty regularly for some visualisation and protoping. Thanks much for this!
Keep up good work!
Thanks much! :)





























