Fits perfectly the theme, the art style is very interesting. Even if there was no sound I could imagine the music and the sound effects... adding them should be very natural and fun.
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I use resource script (a class that extends Resource, called also scriptable object). I save "user://save.tres" file, the save.tres is an istance of a script (save_data.gd that extends Resource) with the variable that I want to save. I uploaded the source code, it's not very clear but you can find the save and load functions in the singleton.gd script.
Hi, I shared the code of a procedural generation test in Godot Engine, that uses one of your tree models during generation. I linked your page under the description of the video, but i'm not sure if I'm allowed to do it.
Let me know if it's ok, or not.
Just for clarity, I didn't share either the .fbx file or the .blend, just the already imported asset in the engine, that can't be modified.
Thank you for your model packs anyway!