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A jam submission

Space Force 4096View game page

Submitted by WayfarerGames (@WayfarerDev) — 20 hours, 4 minutes before the deadline
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Space Force 4096's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#104.0834.083
Overall#174.0834.083
Gameplay#283.7503.750
Graphics#294.0004.000
Authenticity (Use of resolution restriction)#544.5004.500

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

Lovely visuals! I included it in my LOWREZJAM compilation video series, if you’d like to take a look. :)

Submitted(+1)

This game is amazing! The mix between 2D/3D, the effects, the graphs (though it lagged in my computer a bit). It is incredible. It could be longer, but is a great demo!

Submitted(+1)

cool gameplay.  the music and sound effects fit perfectly.  there seemed to be a lot of slowdown when you killed an enemy ship.  I felt the game was kinda trying to hide the 64x64 resolution rather than embracing it, overall good job, and much better explaining the boost and other stuff with dialog on screen :)

I assisted on a game for this jam.  would love to hear your ideas on our game :)

  Submitted:
WaterRush

Submitted(+1)

The 3d style I like a lot :-)

the gameplay is maybe not my thing

Submitted(+1)

Very cool game! The graphics are good, so is the music and the game is simply fun. I never really understood how the targeting worked, though. Would love to see this as a full game.

Submitted(+1)

Nice game, so satisfying... Feels like it could be a full game. Great music and sound effects. Also very good use of 3d in low resolution.

The only drawback is lag in some points of the game.

Submitted(+1)

Super cool customization of the ship. Congratulations for the 3D in low resolution it just works great.

Submitted(+1)

A very promising start to what could definitely be a larger game. Very Panzer-dragoon esque (at least to me). It definitely benefits from having different scenery to look at, i.e. buildings, a river etc. etc. 

As with others it seems to suffer from some performance issues. I'm not sure if that's a Unity rendering thing or possibly there's a memory leak there but it's obvious in a couple of points (at the river and before entering the main city area). 

Submitted(+1)

Very cool game. I would have loved to see more content, but that's what happens with game jams. I was skeptical that displaying text on the screen in a shmup would be readable, but you timed it right so I had no problem reading it. The game chugged a bit for me a little bit when it was lining up on the river (road?) near the end, but it got better before any enemies showed up.

I'd love to give this another shot if you add some more levels.