Finished the #LOWREZJAM game, I loved every bit of it, might I also recommend you put this on the indiexpo.net website too.
YouTuber: Fellowplayer
Criteria | Rank | Score* | Raw Score |
Graphics | #113 | 2.562 | 3.800 |
Audio | #122 | 2.023 | 3.000 |
Overall | #129 | 2.360 | 3.500 |
Authenticity (Use of resolution restriction) | #132 | 2.966 | 4.400 |
Gameplay | #138 | 1.888 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Finished the #LOWREZJAM game, I loved every bit of it, might I also recommend you put this on the indiexpo.net website too.
YouTuber: Fellowplayer
Ohh I imagined it would be scarier than it was. I liked the texture/mesh for the forest trees.
The two eye icons animating when you close your eyes was a great touch, I think using the title and UI as hints for success was really nice. The communication of mechanics/objectives through the tv/text objects in game was handled nicely too. The movement/input reaction speeds felt good too.
In theory you could memorize the path from the gate to any key and retrace your steps with your eyes closed, so I wonder if anything could be done to make memorizing parts of the path easier and more fun. This also lets you eventually add more difficulty or mobs or twist mechanics, as the player gradually navigates more successfully with their eyes closed, right?
Maybe there could be different foresty footstep sound effects, each a slightly different pitch or crunch, and assigned to specific movement in the 4 cardinal directions, so a player could memorize their paths a little easier by associating the sequence of sound. Or new floor tiles could be introduced that have a different texture/sound/associated mechanic.
This game has a neat thing going on, nice job
Nice, I like the mechanic, the graphic and the atmosphere... and it was really scary at the start when I didn't know what to expect (fortunately I was not surprised by jump scares XD). After the third level it became a bit ripetitive. I liked also the presentation and the explanation of the mechanics at the start, maybe I should have done something similar for my game!
Nice work. Very cool dungeon. But need to add some game explication in the begin of the game. Just one question ; You code it with which library ?
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