Awesome pixel art graphics. Gameplay was a bit reprtititve and AI seemed overly easy to beat, I stopped after beating about 5 levels by just repeatedly pressing A, it didn't seem to get any harder. 2 player could be cool but I didn't get a chance to try it.
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This seems like a good idea but in practice I found it very difficult to understand what I'm looking at. It seems like it would have made a lot of sense to have the sky look different then the ground. Also, it's just very difficult for me to hit anything, I'm not sure I have. I died and it went straight to mission 2. It would be great if you could polish up the graphics a bit so players can see what is going on easier.
The waves look awesome but the rest of the visuals could use work. Like maybe add some clouds or something in the background. A different color pallet would have helped like with more blue. Mixing wave race and joust is a great gameplay concept, and core gameplay is fun but it gets very repetitive and could use more variety. Good work overall.
Great visuals. Gameplay wise I was confused about what to do other the try to land in the center. You will have to tell me how you did the font rendering, I had a lot of trouble with that on my entry.
I love the visuals on this one. The cars and buildings look awesome. Frame rate is mostly good but has some long hitches which can make it easy to crash. Controls are difficult to use. Brake button would help, or if you want it to be like the gas is always down, let the player to crash through stuff. Maybe it just slows you down. A jump button would also be cool. The gameplay could also use more depth and variety, like pedestrians to avoid, or more objectives. The sound effects add some atmosphere.
Just submitted my entry! https://killedbyapixel.itch.io/marblemaniac
Put some extra polish in today for high score tracking, and boot up sequence. Also added more randomness and tweaked gameplay. Got slightly better font working. I really wish I had more time though. The sound effects are super rushed and ran out of time for music.
Unreal Engine 4 all the way. It was tricky getting the rendering working properly and I doubt it would work well for pixel perfect stuff but since I'm going 3D it's all good. Still having a problem with font rendering though. I will write up a post mortem after the jam about how I did the effects.
Working on a marble madness inspired game using UE4. It's taken me a while to get the graphics looking correct but I think I have it down now after getting some advice from irwatts. Player controls are in and core gameplay is functional. I am setting it up as an endless runner.
So far all I have to show is this tweet with a gif, compression makes it look terrible though... https://t.co/CoHr6qs6IY
I will have more to show soon!