Hey Ian, I just played it, looks fantastic! Runs super smooth on my PC. I could definitely see this tech working in a game, a rail shooter comes immediately to mind.
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Thank you! I was not originally planning on obstacles, but due to the size limitation it was necessary to improvise. This way I get scenery and obstacles at the same time. I will add more modes to the plus version soon though, one without obstacles just for you.
Cool game! I like the dimension switching mechanic, good use of theme. I made it out in 98 steps! Though I tried mostly to just go in 1 direction, it would been helpful to have some kind of compass.
I really like the sound effects and music, you nailed it! Nice intro screen. The gameplay and mechanics are solid and fun, but after i got to around 15 points, I felt like I had the hang of it but it wasn't getting any harder. would be cool to see the difficulty slowly increase and introduce new enemy types. Or a way to complete the level, like maybe in addition to shovels, something else appears sometimes that you can collect to beat the level.
I integrated the theme by having ghosts of your previous lives return to help you after each death. There is also a juggling mechanic like the Twin Bee / Stinger series of games where you can juggle an egg for massive bonus points.
The level is procedurally generated every time you start a new game and gets progressively more difficult over time. There are 2 ways to shoot, hold fire for fully auto, or wait to charge up a powerful blast.
Thanks for the feedback!
It's a shooter, you are supposed to shoot stuff mostly. You can play it without shooting (like you can any shooter) but it will probably not be nearly as fun. and yeah, you won't get any points. I will make it more clear in the description that you can shoot.
Thank you so much! Have you managed to make it through the demo? Send me feedback if you can.
Next week I will be showing it at MAGFest for the second year. We had a non stop stream of players last time and I watched almost every one. I tried to address every problem people had from last year but excited to refine it even more after this. (And make the rest of the game)
Thank you. I made all the sound effects using my own sound effect generator zzfx. The cool part is that instead of saving the sounds as wavs, I just play a 4 digit seed like z(4239), that's the jump sound! Makes it so much easier to put in and change sounds.
You can try it at http://zzfx.3d2k.com