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A jam submission

BludView game page

A necromancer has taken over your lovely castle. Sneak in. Avoid monsters. Kill the necromancer.
Submitted by TinyCthulu — 1 day, 5 hours before the deadline
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Blud's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#692.9544.000
Graphics#833.0774.167
Overall#912.9854.042
Audio#952.4623.333
Authenticity (Use of resolution restriction)#1083.4474.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

The game won't launch for me. :/

Developer

There seems to be an issue on some machines allocating enough heap space to load sounds, resulting in the game crashing or not opening. Try running the application from the command line using the -Xmx argument to increase the heap size of the JVM (e.g. java -jar -Xmx1g Blud.jar).

The game was really well made. Once I got used to the controls, it became really enjoyable. I love the art style and thought the dungeon levels were really well thought out.

Submitted

I really like the pixelly/voxelly art style, and the life in all the animations! I had fun exploring for quite a while, though I have to admit, I never really felt like I was in any real danger. Still, a good experience!

Submitted

Cool idea, great design, and nice isometric graphics but audio levels seem really low for some reason.

Submitted

I love this game, the graphism and the music are really cool. The controls are pretty weird at the beginning, but after a few minute, I successfully adapt myself. I really want to see what you will do next. Just one thing, you should do a .exe because not everyone have java and I am sad that you spend time on this game if people can't play it. Very good job

Submitted

I really dig the art style!! It was kind of hard though to see, where to go...

Submitted(+1)

I loved this! Great style, I love an isometric game (and appreciate how rough they can be to code), and this has so much going on. I like that rooms can be treated as a gung-ho fight, or figured out like a puzzle avoiding damage, etc.