What a cute platformer! The music is so much fun and I LOVE the sprite for Wally. I found the movement a little difficult and felt they could have been a bit smoother/more precise. But I have to also note that I have manicured nails that make it a bit difficult to press keys dextrously haha. Very well done :)
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Flush Rush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #2 | 4.786 | 4.786 |
Audio | #4 | 4.357 | 4.357 |
Authenticity (Use of resolution restriction) | #5 | 4.929 | 4.929 |
Overall | #5 | 4.500 | 4.500 |
Gameplay | #20 | 3.929 | 3.929 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
my favorite entry so far! love the intro sequence especially. Good pace! Fine work
Amazing sound and visual effects! The intro is great, the music is great and visually every thing looks clean and profesional. The movement is a bit hard to control, especially at the 1 tile jumps, but it has nice procedural generation and the game feel is amazing.
(Also, the chain physics in use are even more mezmorizing)
One of the best entries in my opinions. The fact that you need to use the wall to reach an higher platform is pretty cool and it's challenging at the same time. Great work.
PS: If you have the time, please try out my entry https://itch.io/jam/lowrezjam-2018/rate/293637 (don't forget to rate it : ) )
Cheers
I love the mechanic where going to one edge of the screen transports you to the other side! Never seen that in a platformer before, it's awesome! Great job on this.
Great game! Cute art, awesome music, fluent, and responsive. really like the mechanic, you actually have to think where and how to join. Awesome!
Thanks! That cover image is my favorite thing I created during this jam.
The fall-through pipe "mistake" was left in on purpose. Kind of. It was not intended to behave like that exactly, but I liked how the mice enemies would then drop down through there instead of turning around so I decided not to fix it right away. It definitely needs some post-jam tweaking though.
Love the look and sound of this game! I was awful at controlling it. I wish the up key was the jump. Still had a lot of fun playing it.
Thanks for the feedback! Mark's chiptunes are amazing. I never quite got the feel of the controls to a point that I was happy with. I think working with so few pixels is part of it (though that is more likely me not knowing a proper way to work within my confines). Post-jam I'll probably release a version with additional key layouts. I'm bad at prioritizing what makes it in sometimes and forget how important accessibility can be.
Really fun! It's both fun to play and really good looking. The character jump and land animation really add a good feedback to the experience.
I stupidly died at the second boss :D I wish I could play it with my controller (it wasn't detected, I was on the browser version, I don't have windows, ), I would enjoy it even more!
Thanks for giving it a play and the kind words. Sorry to hear about the controller. I'm using a Xbox 360 USB and that works in the browser version. Let me know what controller and OS and I'll see if there is any change I can make on my end. One of the things I tried to do this time was play test more with keyboard (or at lease equally). In the past I would always do my play testing on the controller and then come to find out the feel was terrible with keyboard controls. Sadly, the controller still handles better.
Getting the balance on the boss battles is tricky. I sometimes think the mechanic might be too easy and one little tweak suddenly makes it a whole lot more difficult. It's also been hard to test on my own since I know the timings and what he's going to do. Though I still die despite that. I'm also trying to figure out the right balance for the drop rate on hearts. In earlier builds you'd almost always have 4 hearts, but I've gone 8 stages and not picked up a single one (though not always because of drop rate, sometimes the bounce doesn't go my way). Thanks again!
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