That's a shame - I too would love a Linux version. Looks like there's quite the demand here!
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Thanks! I did end up purchasing it :-)
I haven't got it to work in Lutris + Wine yet though. When start it I get those prompts, but it doesn't actually do anything else after that.
Some debugging is required.
I've just seen ProcJam, but its only 5 hours 'till the deadline and I'm not sure that's enough time to enter :-/
Is there a mailing list or something that I can follow to get notified about it next year before it starts?
Ah, that's a shame. Virtual machine networking can be a pain to configure. I don't currently have WINE installed and configured (and doign so is a long and tedious process), so I'll probably have to give this game a pass :-(
I haven't released the source code for my entry yet though (I'd like to do some more work on it first). I did tweet about it a bit as I was working on it for the jam though - I'm @SBRLabs on twitter. If you're really interested, I may be able to give you a copy of the source code :-)
Just had time to try it, and got this:
ERROR: ld.so: object 'libgtk3-nocsd.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
Set current directory to /tmp
Found path: /tmp/LowRezRace.x86
Mono path = '/tmp/LowRezRace_Data/Managed'
Mono config path = '/tmp/LowRezRace_Data/Mono/etc'
Unable to preload the following plugins:
Logging to /home/sbrl/.config/unity3d/DefaultCompany/LowRace/Player.log