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A jam submission

MazdunView game page

Mazdun is an experimental, low-rez game made as an entry for #LOWREZJAM 2018.
Submitted by CargoCultGaming — 2 hours, 32 minutes before the deadline
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Mazdun's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#473.4024.167
Gameplay#583.4024.167
Overall#893.1983.917
Authenticity (Use of resolution restriction)#1163.5384.333
Graphics#1202.4493.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I gave up after the labyrinth (the one which seems to go in a spiral), a big level with what seemed like rooms everywhere, I got the "coin", got passed a wall and had to heal to fight a red enemy, and had no idea where I was or where I could find heal.

It's really interesting that you got that much in such a low resolution, but I didn't like the switch to labyrinth levels, since you see so little it's really hard to know where you are, and sometimes you don't even know how much you moved.

Developer

Thanks for the feedback! It's meant to be a memory/puzzle game but I wasn't sure how big to make the levels. There was no time to test with real people because of the short time limit of the jam. Your feedback lets me know that maybe the levels are too big :)  Also, the "coin" is a key that will open any door. If you open the wrong door you might get stuck in which case you can push R to restart the level. On the level you describe there's another door with another key and some health behind it that will let you kill the red demon. Thanks for playing and giving feedback. It's good information that I can use to improve the game once the jam is over. :)

Developer

Let me know how far you get! I'm interested to find out if anyone finishes it.

Submitted(+1)

I'd say you were successful in what you attempted to do. This is as low rez as it gets!

Developer(+1)

Thanks! How far did you get?

Submitted(+1)

Can't remember exactly how far, but I got snagged in an area where the first key is on the left side, the second key is on the right side behind a locked door, and a red guy blocks the way down. I plan on taking another crack at it.

Just out of curiosity, how did it end up with such a big file size?

Developer(+1)

I tried to build the levels like puzzles, so it's important which order you do things in. The red blocks are demons. They have the same health as the player so you'll need to attack them then go heal and come back to finish the fight. I think the file size comes from Construct 2/Node webkit files. The actual game assets are almost nothing. The song takes up the biggest chunk.

Submitted (1 edit) (+1)

Considering that the max resolution is 64x64, you took the competition to another level. There are only 9 spots possible and you managed to create a great playable game. Well done, I'm impressed really.

Developer(+1)

Thanks, I'm glad you enjoyed it :)