An experiment to see if I could make a game with 3x3 resolution. https://cargocultgaming.itch.io/mazdun
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Thanks for the feedback! It's meant to be a memory/puzzle game but I wasn't sure how big to make the levels. There was no time to test with real people because of the short time limit of the jam. Your feedback lets me know that maybe the levels are too big :) Also, the "coin" is a key that will open any door. If you open the wrong door you might get stuck in which case you can push R to restart the level. On the level you describe there's another door with another key and some health behind it that will let you kill the red demon. Thanks for playing and giving feedback. It's good information that I can use to improve the game once the jam is over. :)
I tried to build the levels like puzzles, so it's important which order you do things in. The red blocks are demons. They have the same health as the player so you'll need to attack them then go heal and come back to finish the fight. I think the file size comes from Construct 2/Node webkit files. The actual game assets are almost nothing. The song takes up the biggest chunk.
Playing in browser. The game doesn't restart when I get "Game Over". Also, maybe have the bubble grow in size as you collect the fluids so there is a progression of difficulty? It will make it harder to avoid the magnets the longer you play.