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Recent community posts
Hey, thanks for your kind words! I hope you have a good time with this demo.
Hopefully, the final game is a bit more straightforward with the difficulty. It'll still have that "Nintendo hard" feel about it, but it'll be gradual. Unlike the first game, this one will have a progression that is strictly linear.
As a proof of concept, it's neat!
The lack of a HUD is a treat. Using visual cues to explain what's happening is a nice touch. I'd like to see the developer take a minimalist approach to the HUD in the future.
Like others have suggested, the movement doesn't respect the restriction. Hope to see that get fixed later on.
Nice art. Nice sound.
The gameplay gets rough when inputs are really important. It occasionally becomes completely unresponsive. It's a drag because I'd like to experience all it has to offer.
Hey, thanks for playing!
More content would've been nice, but the platforming and pit modes were last minute additions. There simply wasn't enough time to pad it out. However, adding more to it later on would be pretty easy.
Had fun with this one. Strong Metroid Prime feelings. I wouldn't mind seeing this turned into a full game later on.
There were some issues with crashing and slowdown, but it was worth toughing it out.
Can't remember exactly how far, but I got snagged in an area where the first key is on the left side, the second key is on the right side behind a locked door, and a red guy blocks the way down. I plan on taking another crack at it.
Just out of curiosity, how did it end up with such a big file size?
Pretty entertaining. It's very 2600!
I was a little stumped early on, but got sucked in after a few tries. "One more try" became a few dozen more tries.
It would be neat to see where this could go with more time.