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A jam entry

Jelly Hearts : Gooperts Quest (DEMO)View game page »

A young brave slime embarks on an adventure to banish the evil of the land...
Submitted by EightBlackey with 19 minutes, 26 seconds before the deadline

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Jelly Hearts : Gooperts Quest (DEMO)'s page


CriteriaRankScore*Raw Score
Authenticity (Use of resolution restriction)#774.2734.273

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Another nice 2D action game with nice pixel art, gameplay and music! Well Done!

PS: If you have the time, please try out my entry (don't forget to rate it : ) )



As a proof of concept, it's neat!

The lack of a HUD is a treat. Using visual cues to explain what's happening is a nice touch. I'd like to see the developer take a minimalist approach to the HUD in the future.

Like others have suggested, the movement doesn't respect the restriction. Hope to see that get fixed later on. 


A fairly basic walk-places-and-attack-things game, but nicely implemented, and the player sprite is quite cute which is cool. Since enemies move around very fast, attacking tends to end up being button-mashing; enter into a room and hammer the space bar to attack until you've killed everything. Sometimes a dead enemy drops a heart, which I assume gives health back; one thing missing is that there's no health bar on screen, which is a bit of a problem because you don't know how close you are to death. There are also fire squares, and there's a rather neat effect where touching a fire square not only does damage but turns your sprite a darker colour; increasing amounts of being burned make your player look more and more charred and brown, which is cool. I should also note that the player movement is too smooth; it doesn't move on the 64x64 grid, but can move in sub-pixel increments. And the music is the same 16 notes over and over; but the developer explicitly calls out that this is a demo and is still under development, and I'm sure all of these things will be fixed with further work!


Nice game with cute sprites :)  

Gotta say the movement doesn't respect the 64x64 resolution though


Nice entry :) I enjoyed the sprite art and animation, the gameplay was engaging and intuitive. It got more challenging at a nice pace. I see you are going to continue working on this post-jam, which is a great idea. Maybe some form of HUD/health to keep an eye on, and treasure/upgrades etc.? Great work, well done.