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A jam submission

AytobeeView game page

Submitted by Magnality (@magnality_music) — 2 hours, 50 minutes before the deadline
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Aytobee's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#1883.0283.028
Game Design#2073.0283.028
Art Direction#2622.9442.944
Overall#2662.8862.886
Theme#2892.8472.847
Innovation#3172.5832.583

Ranked from 72 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 40 to 21 of 58 · Next page · Previous page · First page · Last page
Submitted(+1)

I liked the music of this game a lot, very chill and relaxing! I also liked the... I guess fuzzy filter over the game, pleasant to look at. 

Couple of things. For me at least, on WebGL, I couldn't figure out how to make cancelling an arrow work. If I messed up, I'd have to completely restart the level. I tried selecting the arrow I wanted to cancel, I tried not selecting it, I don't know if I was just doing it wrong or something. 

Second, I think this was a bit too easy? I like the idea a lot, but I never felt super restricted in terms of the tools I had to solve the puzzle. Also, for the last couple of puzzles, I don't know if it's intended or not, but to solve them, I just put the correct directional block over the pre-placed ones and it worked just fine. Not sure if I was supposed to find a different way to solve them or if that's what was intended. 


Overall, great work!

Developer(+1)

Thankyou! I went overboard a tiny bit with the depth of field post processing effect haha. The cancel button not working is my bad, I realised last minute that escape won't work in the browser because that clashes with Itch's fullscreen control, so I changed it to 'C' however for some reason it didn't work ... at all - it was strange and will definitely look into it.

In terms of difficulty you are totally right lol, I do plan to add more depth, such as collectables - so you have to collect them before completing the level.

The placing blocks over other blocks is actually a bug I never even considered for some reason, you are meant to find away to 'consume' the arrow and come back around as the path is clear after that, however it is currently a great speed running strat! xD

Submitted(+1)

Nice game! I liked how calm and relaxing the art direction was, the last two puzzle honestly took me a minute to solve which was a good bit of challenge. One thing I would change is the camera controls! I found myself resetting the camera every time I had to restart which felt unnecessary and I only set it to the same side for each level so that the arrow icons matched how they would look and function on the board. Other than that, I liked the game a lot!

Developer(+1)

Thankyou for playing! Camera will be changed 100%.

Submitted(+1)

I love how this is a fun, minimalist and relaxing puzzle game ≧◡≦

 The music is adorable and the concept is really good! (*^ -^*)

 I like that we get to control and position the camera wherever we want but most of the angles/positions I chose to freeze it  (assuming it was the right direction) left the arrows looking inverted when I started to make my strategy (I clicked the up arrow but on preview it was pointing left, right arrow pointing down etc)

I personally liked it, it gave a little extra challenge but some people might find it kinda disorienting so maybe have a half fixed camera where the player chooses if the want to have a view completely from the top or other dept  but both from the same direction so it can't get confusing?

 Just an idea, but just know I already like the way it is ^-^

Really good game! Congrats \(^_^)/

Developer(+1)

I'm really glad you liked it! That's a neat idea to give player's a choice in that way.

Submitted(+1)

I like this relaxed game! Nice one! Make them get harder quicker (just my opinion)

Developer

Thanks! Good idea.

Submitted(+1)

What an extremely relaxing game! The puzzles are not that hard, and the introduction with pre-placed arrows keeps the game fresh. Interested to see where you'll go from here!

Developer(+1)

Thanks for playing! Been given some really great advice in the comments of directions to take the game.

Submitted(+1)

Very chill game, this would work great on mobile, too! Nice art direction, music and sound design. Unfortunately I have to bring up camera movement/arrow selection. Maybe consider using the mouse wheel to switch through the different arrows. Other than that, awesome entry!

Developer

Thanks! That's a nice idea for changing arrows.

Submitted(+1)

Clear visuals, solid mechanics, and the such relaxing music -u-

I like the 3D look, but my one mandated criticism would be of the camera movement. Maybe limiting it to just the horizontal axis would smooth out switching angles? ¯\_(ツ)_/¯

Nice work overall!

Developer(+1)

Thanks for playing! The camera controls are being totally reworked after this jam lol, thanks for the ideas.

Submitted(+1)

Greate puzzle game, i like it a lot and the music its very relaxing, i enjoy it a lot!

Developer

Thankyou! Glad you liked it :)

Submitted(+1)

Simple idea but very effective, the camera makes you dizzy but I think it's done on purpose, good job.

Developer

Thanks! Yeah lol, my control scheme is wacky.

Submitted(+1)

Its a very interesting puzzle game, the perspective was confusing at first, but then I got the hang of it. The simple aesthetics is really good.

Developer

Thanks for playing! 

Submitted(+1)

awesome game! the goals are easy to understand and well instructed, the is a well developed puzzle game, the gameplay is  fun and challenging! this has good replay value!

Developer

I'm glad you thought so! Thankyou.

Submitted(+1)

Nice concept... I was expecting to rotate the map to use a different arrow... doesn't work, but here is the idea! Good job!

Developer

Thanks! The camera controls were a bit unexpected aha.

Submitted(+1)

Really love the concept! Simple but effective! It reminds me of a game called Chuu Chuu Rocket back in the Dreamcast days :) Well done!

Developer

Thankyou! I'll have to check that game out, I was inspired by a Professor Layton minigame from the old Nintendo DS times.

Submitted(+1)

Loved the art style and the concept! A 2d top down camera would have been better than 3d or you could have made separate options for both or levels where you need to use the orbiting camera.

nonetheless I loved the game! Great job!

Developer

That is a really interesting idea to have the camera be level based, thanks for the advice!

Submitted(+1)

I was a super fun game to play,the control were kinda hard to understand but i liked the art and the idea was great
Great job!

Developer

Thankyou!

Submitted(+1)

Really cool concept.Loved that.

Developer

Thanks!

Submitted

Please make sure to test our game🙂

Submitted(+1)

the c button didn't work for me. But all in all this is  a good puzzle game. I dig the art and music as well.

Developer

Sorry about that, I had last minute issues as I changed the key from escape to C, but something went wrong D:. Thankyou for playing though, I'm glad you like the art / music!

Submitted(+1)

Good idea and concept but executed poorly. The orbiting feature is extremely distracting and it's really hard to hit the right arrows while trying to move the camera to a desired position. I'd recommend making it top-down and 2.5D. Really nice concept, though.

Developer(+1)

Thanks for playing! the left shift button was meant to counter that but both mechanics clashed into a mess lol, will be improving that in the future.

Submitted(+1)

The orbiting camera feature is unnecessary in this game. I sometime grab the wrong arrow because I mistaken the item direction with my view direction.

The puzzle is not so much and they are quite easy.

Developer

Thanks for the feedback! Controls and difficulty will definitely be upgraded.

Submitted(+1)

really cool puzzle game! A feature that would have been nice to have is to be able to delete the arrow of the ground after placing in case a misclick or mistake was made. Also, perhaps the ability to increase block speed when you already know you solved the level. I like how you got creative towards the end with arrows already being present on the ground when level starts. This is definitely another one of those puzzle games you can keep building on top of in creative ways (like for example, I was thinking maybe to have platforms that move and stop in a pattern in order for the player to actually have to properly time the play button). nice job overall

Developer

Thanks! I really should've prioritized doing that as I know how frustrating it is to setup all over again. A delete is a definite feature in the future aha.

The platform idea is revolutionary! Will try that out.

Viewing comments 40 to 21 of 58 · Next page · Previous page · First page · Last page