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(+1)

I liked the music of this game a lot, very chill and relaxing! I also liked the... I guess fuzzy filter over the game, pleasant to look at. 

Couple of things. For me at least, on WebGL, I couldn't figure out how to make cancelling an arrow work. If I messed up, I'd have to completely restart the level. I tried selecting the arrow I wanted to cancel, I tried not selecting it, I don't know if I was just doing it wrong or something. 

Second, I think this was a bit too easy? I like the idea a lot, but I never felt super restricted in terms of the tools I had to solve the puzzle. Also, for the last couple of puzzles, I don't know if it's intended or not, but to solve them, I just put the correct directional block over the pre-placed ones and it worked just fine. Not sure if I was supposed to find a different way to solve them or if that's what was intended. 


Overall, great work!

(+1)

Thankyou! I went overboard a tiny bit with the depth of field post processing effect haha. The cancel button not working is my bad, I realised last minute that escape won't work in the browser because that clashes with Itch's fullscreen control, so I changed it to 'C' however for some reason it didn't work ... at all - it was strange and will definitely look into it.

In terms of difficulty you are totally right lol, I do plan to add more depth, such as collectables - so you have to collect them before completing the level.

The placing blocks over other blocks is actually a bug I never even considered for some reason, you are meant to find away to 'consume' the arrow and come back around as the path is clear after that, however it is currently a great speed running strat! xD