Great! My 6yo daughter will love it! Now it's time to implement a save system ;)
HomeGameCoder
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Hi! Thanks. The tram and airplane actually pass there and it came as a nice feature to the set. btw, the set is a real location, next to a tram line and an airport. We did the game in five days and it needs a lot of improvements. Thank you for your comments and suggestions. We are surly taking them into account!
Hi. Thanks! Yes, it is a DIY arcade controller. If you go on Banggood and search for "arcade buttons" you will find a set of a joystick, some buttons, and a controller and cable for around 55€. I got two of them and made a box. I used this in an a event at my school. The game features some teachers and the set is the school park it self... I'm the one with the long hair! Me and some of my student did the game in 5 days during the event, but it still need a lot of work. maybe at the end of the year (June) since we are back in class again! The controls are not that obvious because of the arcade style controller. The keys are just there because test would be a nightmare if every time we had to export to the arcade computer... but you can use gamepads! Maybe the next version will have a way to config the keys! I'm glad you like it!
Hi. At this point, nothing... just survive! I believe this game will not be finished.
This was the result of 10 gamedev classes with my students. They had to follow (copy) everything until they understand Unity and other code stuff before starting their own project so, the game is not finished because it was just to show some examples and implementations. I have all tutorials in my youtube if you want to check them. It is 12 video lessons for art students that start on installing Unity and go until publishing in itch!!!!!
Anyway, some things work: You can combine lithium and plutonium (on the ground) to create an Energy cell that you can consume by clicking with it on the robot. Your energy goes up! Other combinations are also possible to improve other aspects of the robot. but because this was just to show one way of implement some mechanics, it is what it is!
This is a prototype for survival game... my score is 1431 seconds... around 24 minutes, but it's kind of boring with nothing else to do!
Yep. I understand the going bad situation vs game mood. At least, falling to the ground could add some kind of distraction. The price changing during the fruit grow is to make the "fast" player suffer a little... he needs to wait, not because it is not allowed to click but because it gives him less score! nailing the right time is the key to the master player! About the "one click": it makes a lot of sense in a touch screen. You can easily try it. The web version in Itch works fine in the web browser of your smartphone! Glad you like the ideas! Keep up the good work! Cheers!
Super interesting and with a lot of potential. If you allow some suggestions
- Player can harvest at any time but price is dependent on size.
- After max size, fruit holds a bit and starts to go bad (also affects price).
- After starting to go bad, frui can fall to the ground at any time.
- Fruit picked from ground have lower price.
- One click per piece (no group harvest)
- Faster game (1 minute) Could be player A and B (one after the other) to compete locally
But I had a great time playing it... only when I saw the leader board I went frustrated! How is that first place even possible?
The style is also very interesting. My 5yo daughter loved the game! BTW, it also works great in a touch screen!
I didn't understand if the glitches were on purpose or not but is very funny, even with the glitches (if they are not on purpose). The sound needs work and if you allow me, you need to make the game "full screen" because for a 19:9 screen, the lateral bounce happens inside the screen and is kind of invisible but, using the mouse is exactly what an arcanoid like needs to evolve. Super simple but very efective and a great game
Sorry about the difficulty... I need to adjust that! Just keep in the higher orbit for 3 full turns... and don't click on restart at the end... I really need to continue this game! A way of solving it is: When at the left side, go forward a tiny bit and stabilize the rotation. Once stable, at the right side go forward again the same amount. Stabilize and repeat until you are in the dashed line! Also, go full screen to see the entire UI! Thank you for the feedback!
Very solid game. The way we drag the dices to set the destiny is actually very interesting. Is a very clever way to bring to digital what is being done in the real world in board games. I would suggest for future development, auto end turn after a second and greyed dices if no destiny possible. If all greyed, auto end turn, but don't remove the button! I like the possibility of ending the turn in the middle of it, even with available viable moves! Congrats!
THANK YOU ALL FOR ALL THE VOTES AND MY GAME’S GREAT SCORE!!!!
Congratulations to all entries and to those who took the time to vote in so many games!
I was really not expecting my game to be noticed in this jam (Impostor syndrome) and getting the reception it had but, now looking at the numbers that came from you, I’m totally impressed!
Thank you!
The itch’s voting thing needs a lot of work and maybe in the future will be less of a problem.. Maybe one solution is itch to allow by default custom voting systems, for those who want to be responsible for the calculations, want to implement special rules and know how to program math! (system needs to be set before voting starts and transparent to the voters)
Back to the results - Accounting to “the purge” my game’s best scores are:
Overall: 8
Game Design: 4
Art Direction: 4
I’m really happy with the numbers… really, really happy! You made my year! THANK YOU!!!