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(+1)

Yep. I understand the going bad situation vs game mood. At least, falling to the ground could add some kind of distraction. The price changing during the fruit grow is to make the "fast" player suffer a little... he needs to wait, not because it is not allowed to click but because it gives him less score! nailing the right time is the key to the master player! About the "one click": it makes a lot of sense in a touch screen. You can easily try it. The web version in Itch works fine in the web browser of your smartphone! Glad you like the ideas! Keep up the good work! Cheers!

You bring some very good points, thanks! Adding varying prices would necessitate some changes in the code, but I like the idea, I've put it on my backlog. "One fruit at a time" could be configurable in a settings menu, along with a volume slider 🤔

I've updated the game on itch with a new local competition mode as per you suggestion.  The implementation is still a bit rough around the edges, but I'm satisfied with the balance and with what it brings to the game. I'd love to get your feedback on that if you can spare the time! 🙂

The next update will be a speedrun mode and varying prices, and that where I'll stop I think. Thanks for sharing your great ideas!

(+1)

Actually, I like the multiple fruit harvesting: it adds the task of finding the sweet spot to harvest most fruits with one click and thus makes it more interesting!

(+1)

Finding that sweet spot is a joy to me too when playing on PC, it's nice to read that from someone else! For a dedicated mobile build though, while I'll keep multiple fruit harvesting I'll probably reduce that hitbox a bit because tapping quickly is faster and more fun than pointing and clicking with a mouse (or worse, a trackpad).