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Studio Haiku

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A member registered Aug 22, 2020 · View creator page →

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Thank you! I may come back to the concept sometime, but there's always something new to make *shrugs*

Godot is a really nice engine, especially when it comes to production speed and independence from companies. I hope you've been enjoying your time with it!

Thanks! It was really fun to make. And, I'm glad the duration wasn't too long. I prefer shorter games too for the same reason. 

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Aw shucks I'm glad you liked it 😄

Thank you for hosting such a fun jam!

I'll admit I was pretty overwhelmed by the drink crafting process at first, but I got a handle on reading the instructions after some studying. I did really like how  the different drinks build on each other and branch out. Plus the minigames were a fun way to mix up gameplay!

Presentation was pretty strong too. The variety of assets kept my eyes interested and the attractively spooky palette helped pull everything together!

You really captured the spooky nature of those strange and whimsical creatures. Such vivid description was enough to form an image in my head.

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Really creative and well executed idea! I like to think I'm pretty good at art, but evidently I've got some work to do. Though I'll take an 8/10 for my crimes lol

I got kicked out for my first try, but my second was apparently acceptable!
Oh, and I really liked the varied gameplay and art. It made even simple actions fun!

More addictive than actual coffee. Well done.

Thanks a lot! I do intend to keep working on it, at least for a little while :)

Overcooked was definitely a major inspiration. It helped to have some sort of reference on which to base the concept.
Multiplayer is also fun to consider — maybe someday.
Thanks for playing!

Sorry about that haha... Glad you were having fun though! Definitely encourages me to develop further. Thanks for playing :)

Thanks! I always have a lot of fun making it :)

Yeah, sorry about the lack of information! I made the critical mistake of knowing the mechanic so well I forget to explain it in-game...
That's one of the top priorities for me in the next version to reduce initial confusion. Thank you for the feedback and  for playing!

I'm glad it's fun as-is! I wish I could have squeezed in an end state, but it'll have to wait till post-jam...
Thanks for playing :D

The pumpkin animations are so good! 🔥

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I had a fun time with this! My poor customers never got quite what what they wanted though lol. I really enjoyed the SFX and silly animations by the way. It gave the game a lot of character.

You did mention the game isn't yet complete, so I won't tell you things you already know. I'll just say that with so many possible drink combinations, trying new ones sometimes felt like guesswork. That's pretty much my only feedback though. Nice work :)

Glad you enjoyed it! And, gameplay ambiguity noted. I'll work in an explanation. 

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Hehe thanks for playing :3
I'm glad it's fun! There will eventually be a stamina system for the zoms. So maybe that will be a reminder to keep them rotating. 

I really love how clear the interface is while being integrated into the world. In particular, the little tables in the kitchen help to divide the steps and reduce confusion. Nicely executed all around. And, of course, the artwork is beautiful.

Yeah it can get a little crazy sometimes! Thanks for playing :)

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Agreed, more mechanics would have been very nice. Sadly, my time ran out due to this being a largely solo project,
That said, I do intend to try exploring varied mechanics in future jams.

Thanks for playing. 

More levels are on the table for sure. It's just a matter of making them interesting... 

Thanks for playing!

Thanks so much! Polish was a trade for fewer mechanics and content 😅. Glad you enjoyed what was there though! 

Really good art! That character  portrait was impressively detailed and the 1-bit sprite animations were well made and fit the noir vibe you were going for.

The music is so good... I wish I could crank it up!

Awesome! I appreciate the info :)
Maybe I'll try using Godot 4 next time then. I am definitely getting some fomo with the engine upgrades lol

Lemme tell ya, level 13  Miria is no joke

I had a lot more fun playing this than expected! Once I forfeited my gamer pride and opted for Easy mode, I could actually progress. The loop is pretty punishing initially, but once I understood the cover system, character rotation, and how to avoid attacks, it got a lot more interesting. 

On that note, I thought I should let you know about a possible exploit I found. If a character was already on the field and is dragged but never placed anywhere, enemies will still target the spot where they were. This led me to getting some easy wins if I left someone at the front of the field but kept them from taking damage in limbo.

Really though, I'm super impressed by the number of mechanics you got into this game while keeping it cohesive and interesting. 

I'm also curious about your experience using Godot 4 for HTML5 exports. I use Godot as well but have heard the most recent versions don't match 3's support for web builds.

Thank you so much! I'm glad the effort showed!

Listing controller inputs is a good idea. I'll have to add that to the game page soon. 

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Really stylish brawler you have here. Its complex and surprisingly hard to master. It feels cool to swap characters, build up my meter and unleash a level 2 final attack. Sometimes the character wouldn't face towards the selected opponent which made some battles more difficult than they would have been otherwise, but overall I think you did a great job bringing the combat together!

A highlight for me has to be the music though. It's got a nostalgic feel to it that I really vibed with.

I made it through on my first try and got the "Proud of You" ending! I tried playing a several more times without killing any souls to see what other endings there were, too. Unfortunately I kept dying at the jumping segment or right before. FPS platforming is difficult to nail, maybe slightly larger platforms would remedy that a bit?
The aesthetic was really nice though. It felt like an old school dungeon crawler with that low ceiling and pixel art textures. I also liked the music. It really contributed to the atmosphere!

Thank you for playing :D

Yeah the slowdown can be pretty OP once you get the hang of it! Thanks for playing :)

You did a great job exploring your mechanic in such a dense demo. I liked fighting the eyes, especially! I did sometimes wish there was gamepad support of some kind because I found it difficult to track my character and aiming reticle simultaneously while a lot of bullets were on screen. That being said, I wouldn't be sure how to resolve that issue since the precision of mouse control seems kind of necessary!

Overall I think your team did an awesome job with the design, character art and writing. I had a great time and wish you luck developing the game further!

:^)

Thank you!

So cute! The art and music were really appealing.

Yeah, I can't believe it either! Also, I'm definitely planning on hiring them again if they want to do another project :P

I agree! All cats deserve pats.

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Wow. Thank you for that amazing comment 😂🙏

I unironically love the look you went for. The aesthetic is so quintessentially 90s to me.
I didn't have very much time to play but I'll be revisiting to see the content I missed!