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I had a great time playing! I especially loved watching crazy patterns unfold as enemies and projectiles flooded the screen, even though I collided with most of them. Oh and the boss was super brutal, but I eventually defeated it once I located Anna's hitbox and could more intentionally avoid its attacks. Felt pretty good :)

Anyway, great work getting this out there!

Yeah, I got picked at for unusual hitbox (^_^);; and lack of i-frames due to rushed, but hitbox is intentional

I think that I could finish the game in time if I didn't burn out at the second week 'cause I needed time to figure out how to generate enemy patterns

As for overall enemy behaviour, it's inspired from some Gradius games, which tend to have really good gameplay! Don't ask me what I could as "good" though :CB_shrug: