I'm impressed by your presentation! The 3D look is convincing and the UI is super clean.
I did have difficulty gauging distances and controlling throws, even when trying to throw immediately after a windup, but I think the concept is totally there. Nice work :)
Oh, also the writing was top-notch and characterized everyone really well!
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Magical Girl Baseball's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality/Creativity | #3 | 4.333 | 4.333 |
Gameplay Polish | #23 | 3.111 | 3.111 |
Aesthetics | #28 | 3.778 | 3.778 |
Overall | #31 | 3.238 | 3.238 |
Engagement/Fun | #33 | 3.000 | 3.000 |
Audio | #37 | 3.000 | 3.000 |
Magical Girl Concept | #39 | 3.000 | 3.000 |
Theme Interpretation | #53 | 2.444 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl genre?
The main character is styled after Magical Girls in shows like Sailor Moon and Pretty Cure. She transforms into a super-strong costumed form, in which she can easily hit home runs!
Which theme(s) do you pick?
Grievous Lady
How does your game fit those theme(s)?
The main antagonist is a grievous lady, with an elite background and haughty attitude.
If you follow any of the optional challenges, elaborate as you like.
AE86: Yuki's transformation theme is dance-pop.
Were the assets for your game made during the jam? Elaborate as you see fit.
Yes. Assets made by me were made during the jam, using VRoid Studio, Google Drawing, and AKVIS Oilpaint. The game does use commercially and freely available stock assets from iStock, Splice, Google Fonts, TurboSquid, VRoid Studio, and VRM Posing Desktop. To the best of my knowledge, none of these stock assets were made using AI.
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