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Girl x Descent: Diamond Sea Chronicles's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality/Creativity | #23 | 3.545 | 3.545 |
Magical Girl Concept | #25 | 3.636 | 3.636 |
Overall | #27 | 3.286 | 3.286 |
Theme Interpretation | #29 | 3.182 | 3.182 |
Gameplay Polish | #29 | 2.909 | 2.909 |
Engagement/Fun | #33 | 3.000 | 3.000 |
Audio | #33 | 3.182 | 3.182 |
Aesthetics | #37 | 3.545 | 3.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl genre?
The player character is a prototypical Magical Girl, a teenager who uses the magical life-energy of the planet to summon powerful beams of energy and water. The main enemy is a magical girl who has become evil and uses her magical powers to create spacetime paradoxes.
Which theme(s) do you pick?
PANDORA PARADOXXX, Grievous Lady
How does your game fit those theme(s)?
The main villain, Gaelle, represents a Grievous Lady in that she is a tragic figure, fallen from grace as a magical girl and now serving evil corporate interests. Using her magical powers, she opens a Pandora's Box that creates a spacetime Paradox that the player must heal before it destroys the planet.
Were the assets for your game made during the jam? Elaborate as you see fit.
100% of the code and dialog script was written during the jam. The music was written during the jam, and all backgrounds images and character sprites were drawn during the jam. A couple assets were found online from free assets, namely the card backs and sound effects.
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Comments
The visuals are so good! And the music is quite nice as well. Really great teamwork :)
I would have liked to see the story develop a little more, but I also know that jams are very demanding about where time is spent.
I like the art style!
I also have the same problems about accessing to the second stage. I tested several times but sometimes it did and sometimes it didn't.
Thank you for playing and for your feedback, much appreciated! :)
Really nice artwork in this game! The characters are cute, and I like the drawn background art. It all comes together for a great aesthetic!
The run and gun gameplay is fun, and there's a good variety of enemies and bosses! If you're planning on expanding this game, I'd like to see a little more variety in the attack patterns and abilities. Currently the best strategy I found was to just keep pressing fire, and heal when my health gets to the danger zone. More emphasis on dodging or other strategies could help the gameplay stay fresh. Dodging was important against the bosses, and those were my favorite parts of the battle sections.
Great work!
Thank you so much for your detailed feedback, really appreciate it and will be fixing that bug as well as implementing some different attack types for future iterations! Our artist did a great job, I will pass along your feedback on that to him :)
The particle effects are really satisfying!
Thank you!! It was my first time using particle effects and they were really fun to implement :)
Fun game. It can sort of break and not progress at all times though, I only got to the second stage and couldn't finish it due to being unable to move past the end of the screen.
Thank you for the feedback, I appreciate it!! Definitely aiming to fix that bug this weekend