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World Evangelize's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Magical Girl Concept | #5 | 4.222 | 4.222 |
Originality/Creativity | #5 | 4.222 | 4.222 |
Overall | #9 | 3.857 | 3.857 |
Theme Interpretation | #10 | 3.889 | 3.889 |
Engagement/Fun | #11 | 3.778 | 3.778 |
Aesthetics | #16 | 4.222 | 4.222 |
Gameplay Polish | #20 | 3.222 | 3.222 |
Audio | #24 | 3.444 | 3.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl genre?
Although the game does not follow the typical conventions of the magical girl genre, certain elements can fit into the context of the game. Here I explain how it could be aligned: -Character Transformation and Evolution: In the magical girl genre, protagonists usually go through physical and emotional transformations throughout the story. -Struggle for the Greater Good: A key theme in magical girl stories is the struggle to protect others or save the world. The magical girls : in the game you are a full-fledged magic girl, which in this case you do not use your powers to attack them but to help them to come to their senses, the “enemies” let themselves be possessed by demons in order to obtain powers and be magic girls too.
Which theme(s) do you pick?
3
How does your game fit those theme(s)?
Combat against newly empowered girls who have lost control and are unintentionally destroying their surroundings.
Were the assets for your game made during the jam? Elaborate as you see fit.
all the resources were created during the jam except the sound effects (they were taken from freesound.es), the game was created by a musician, 3 artists and me the programmer.
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Comments
I really like the concept of persuasion battles! This unique setup definitely stands out. The artwork and overall look of the game is really nice.
The bullet-hell avoidance stages were pretty cool too, I enjoyed figuring out the different patterns, though it eventually got very hard. The dash occasionally didn't seem to work right, not sure if this is a bug or if I was doing something wrong.
Overall a really interesting game, and well made!
the dash is a little bit broken, it was something that I didn't have time to fix, I'm very sorry and I'm glad you liked the game thank you very much <3
the mix of dialogue choice attacks and the bullet hell/projectile dodging sections makes for really engaging gameplay! the visuals are really solid as well. great work!!
Really awesome character designs with gruesome transformations! I liked the mix of mechanics during the avoidance sections as well - they kept me on my toes! I did have some difficulty controlling the dash, but I got a little better with some practice. Really nice job on this though you all!
thank you very much, although it's not that it's difficult to control the dash, it's just a bit buggy (don't tell anyone <_<).
Nice story with undertale-like battles.
It is great how you introduce patterns separately with their difficulty increasing, and then combine them together. I would only wish for that combination to decrease the difficulty for both of them a bit further, as it just gets too hard with a risk of retrying 6 easy stages to come back (maybe having a checkpoint once the character is changing would help).
It's a good implementation of this idea with some awesome art and music, great job, everyone!
not a bad idea for the salvation point, I'll save the idea for after the qualification phases, thanks for the feecback! <3
Cool game ncie concept, at first I thought I found a nice hideout under little platform but no the small bubbles that catches you if you don't move make it more challenging for first boss. good job
no escape for the attacks >:D, thank you very much for the comment,I'm your little fan <3
This is pretty great! The menus are a little buggy so it took me a while to get the first battle started. But I love how much backstory there is to discover! And also I haven't seen any problems with the translation! :D
Thanks for the feedback! Now I will be more relaxed :D