I got this game to judge as a finalist, here are my thoughts.
Overall I felt you had a solid story and idea here. I was interested in seeing how it went and playing it to the end. I do feel you need a little battle polish though. The first boss suddenly got many many turns in a row with no warning and I got wiped out due to that. If you are going to do a system with that many turns for a boss I'd invest in a true CTB turn order gauge like how FFX does it. That one shows you things like if you are about to go 2x or even 3x, and same with the enemy. That would really add to player experience too instead of what you got for the gauge, which with a party of 1 didn't feel too useful to me.
Also I do feel the ending was a little abrupt as it just...ended. I'd add a little more to that so the player feels like it is properly wrapped up.
Other than that I do feel you have a really solid entry here. A little polish on battles and a tune up on the ending and you'd have a really solid short game. Congrats on making it to the finals, and good luck with game making!
Leave a comment
Log in with itch.io to leave a comment.