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Yelsavick

350
Posts
8
Topics
58
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1,977
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A member registered Jun 06, 2016 · View creator page →

Recent community posts

Definitely would love to know how the smoke works, lol

Y’all were doing this for free for the fandom and for yourselves. There’s no need to apologize if things stopped being fun. I think anyone who enjoyed the team’s work would not want it made under duress.

We’ll just be glad we got up to this point.

Woah this is cool as hell. Nice style. Insta-wishlist.

Oh hell yeah, hype to see progress.

Hopefully with less NFTs?

I got some crash when using the hourglass pointer toss and blade at once. I didn’t get the error code.

Hell yeah!!

Okay I figured out the treasure thing, that’s really clever lol, I was wondering how to get into that Other bugs that I forgot:

  1. On reload the save blur effect is applied and is gotten rid of by saving again.
  2. Controller right stick not moving camera but everything else seems to be working.
  3. Quitting and reloading while using a CHIP keeps the CHIP. This is just a funny bug.

Awesome! I’m glad to finally play it. Couple of points:

  1. Semi-Softlock when blowing up the red pillar to destroy the skeleton for the first boost pad. It didn’t trigger, had to reset.
  2. Permanent-softlock when in the chase scene I jumped and went out of bounds into a sea/skybox? On reset I was back at the seed and couldn’t get out the mech.
  3. On game close/open I could get out the mech but the same issue happened when I didn’t jump. Don’t know if that’s the end of the demo.
  4. The medium sized jumping charging enemies do not react when you shoot them at a great enough distance. Don’t know if the small ones are also supposed to not react.
  5. Game was very easy overall, I never really needed the crates, and the guardian did not react much to my shots. The most I took damage in was the chase scene.
  6. I would’ve liked an aiming reticle but since you’re supposed to lead your shots I get why that wasn’t really a priority.
  7. Could you actually get the chest on that exploding floor?
  8. Had a really fun time otherwise! Really great first showing, lots of cool things.

Trying is all I could ask! But I will say that I would be super interested in supporting NSFW projects from you, even games!

LOL, well, better the devil that you know I guess.

Not every artist creates just to make money, it’s so that they can make things they’re passionate about. You are asking for an entirely different kink than the one the devs enjoy, it’s just not productive.

Do you just walk into a restaurant and ask where they keep their batteries? That’s how you sound, friend. You see something you don’t like, you can just not interact with it instead of expecting it to cater specifically to you.

Is it too much to ask for much much more NSFW things like this from you

Y’know I never know when it comes to these patreon games - but are save games meant to be compatible with future versions? So like, theoretically you can do everything and then just update your APK/folder to see new stuff?

I for one am glad that the creator didn’t want to hide their main character in shame and instead went for a varied amount of dynamics and emotions.

Kind of sick.

Oh hell yeah, I’m glad to see progress.

It’s wild y’all are getting hit by this considering you’re not even a porn game but I look forward to the OVA stuff either way.

Snazzy! It’s very distinct.

Hey at least it was all a big learning experience

Where do you get your images from? Some seem vaguely familiar to me, dunno why.

Ohhhh STUNNED enemy. I thought it was just every enemy but I was approaching wrong.

This game has some staying power, I love the lewd content I tried. I like how much you see with the camera but I had a hard time understand where enemies were, I had a lot of trouble with ranged enemies. When ranged enemies aren’t at play it was very easy to just hunker down and attack the large clump before they fight back.

I didn’t understand how to use the grab, either.

But the gameplay was still fun.

Could you please disclose that you’re using AI generations and calling it art? It just feels misleading that you’re not being open about that.

Doesn’t work for RPGMaker for me. Can’t read a single line even on DX8.

I look forward to your next project! For a small free game it’s impressive you got this far.

The game pings Windows Defender for some reason?

Hell yeah

This was really fun, the bossfight takes too long for my taste but I love all the animations and the style. Do you have anywhere we can follow you/support you? I would love to see more in the future.

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I like the OCs, the bit of lewd writing and the art, and all but the puzzle doesn’t really make any sense to me.

This game was really fun, probably my favorite Wolfenstein-type game. It was rough finding all the keycards, but I actually had a ton of fun trying to get under 15.

The balance of the guns were interesting, especially between machine gun and shotgun. The pistol is overclassed but it has the precision to snipe turrets. Enemy encounters were pretty good although annoying that sometimes enemies get aggroed from other rooms and just chase ya down from behind. Added a bit of extra challenge, though.

The lewdness isn’t too overstated, and I like that. The poster art with some pixelated porn is pretty great, and the enders were fantastic. The final unlockable was really well done, I would pay for a full game with scenes that feature that amount of polish.

Great game all around!

This was cute. I wonder if in the future we could go back down to a null version.

Oh that’s super exciting! I can’t wait to blitz through the game.

Yeah I loved the changes! Initial feedback:

Thank you for letting me change the layout of the team. The only addition I’d request is that on the indicators and for your cursor it still matches the initial layout. The color difference worked wonders, but just having that little bit extra would help I think.

The last level in the demo crashes my game for some reason. Estuaries-4. Is that one unfinished?

I’m also not sure what the stars mean, I’ve only kept to 1 star all this time despite increasing my score.

My only thing now is that the scoring can be a bit punishing since, I think, even shooting an enemy with the wrong person resets it (not kill). This works for the most part until you start overlapping a lot and you have to take extra care of your own positioning that I think you would have to p much memorize for. But it was great fun either way I can just see that being a pain point depending.

I loved the new demo though, it was a lot of fun.

Oh shit I was gonna play a few SAGE games this year but I’ll do it right now :O

I really like this update, 2h warrior feels like a viable option and you even get to stunlock enemies without just jump spam.

That said, I think some enemies have lost some identity while some enemies gained it. For example the skulls were a menace but now are indistinguishable to slimes since you can take them out the same way. The scythe enemies are most distinct because they can get an attack out even when you’re fighting them, same goes for pig.

As levels increase I would like to see more of what we saw in the earlier build mixed with what we have now. More aggression, but now with more tools and options.

Thank you v much for all this work.

I enjoy that the guy goes “oof” and “ow” when jumping. I could understand the movement very well. Only sometimes can you move up and down? I got stuck when I went to the left.

This was a cool gamification of an old technique in mercantilism/science/etc. I like the style.

Personally I think the difficulty could be balanced with more hitstun, faster wind up. Using heavy melee for example, the jump attack applies pushback and hitstun more than any other move and you can spam it into a combo kill.