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(1 edit)

This is a semi visual novel type jam game, so while it’s not as wordy as the traditional visual novel experience it will still hit that want for more text compared to usual games!

As a semi visual novel, combat have been added to mix it up. It is a fun surprise to see what monster you get during the Combat nodes, you may even reroll them if you don’t like it for a fee! The first combat node however, would probably benefit from having a predetermined lower level monster. It was hard to gauge the difficulty level of the monsters you encounter on your first play, as they are generated with RNG. There is a chance of going against full danger bars as your first battle and the battles continuing after that rather easily. On my first two plays, I got the max difficulty stone golem as my first and next node monster. And even though I beat them no problem, my understanding of this games’ difficulty rating got skewed. It’s only on my test in the third play that I finally got a 1-2 difficulty monster at the start.

The plot starts out slow, as expected with many amnesia stories. But, you eventually get more backstory revealed to you as you travel the nodes. A nice touch is that the nodes reveal themselves more as you progress so if you don’t want to miss anything, don’t skip out on those nodes!

MC’s old team of girls are quirky, each in their own way once you finally find them. I wish there was more drip feed buildup of info prior to meeting them considering the visual novel tag, but as a rpg for a game jam, it’s enough info to get the main plot across.

P.S Without spoilers, my favorite would be the last girl. She’s very zen, you’ll know when you meet her!

My own jam game had this, issue too, which I eventually fixed with <Random Encounter Requirements> tags. Visustella absolutely rocks! Knowing this game has random monsters and TP mechanics to partially control the outcomes really makes me excited to try this one out, in any case. All node-based Sacred Earth games had super fun dungeons from my experience~

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Haha, thank you so much for playing!

The RNG of the very first combat node is an issue, I agree. I didn't think about that. I was too busy just getting it all together and hoping nothing broke!

Regarding the story, I had SO much more I wanted to do, but left out for time constraints. When I work on this again, going in and fleshing out the story beats of each area  is definitely high up on the list of priorities for sure. 

Yeah,  I expect overlooked issues as a normal part of game jams! I can say certainly nothing broke, I played it three times and had no problems, so you're gold there!

That's great to hear! Visual novels/wordy games are my fav. I liked the characters and wanted to know more about their time together. My favorite parts are when I was reading about the past but certain things were scribbled out cause memory woes. I can imagine the slow burn buildup with more scenes being so nice to read. When you expand on this, I'd love to give it another go!