Crazy unique controls! I had a hard time performing the air dash...
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Juice Factory's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #24 | 3.529 | 3.529 |
Theme | #32 | 3.588 | 3.588 |
Audio | #39 | 3.235 | 3.235 |
Controls | #41 | 3.118 | 3.118 |
Originality | #42 | 3.294 | 3.294 |
Overall | #43 | 3.294 | 3.294 |
Graphics | #53 | 3.000 | 3.000 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.1
Source
Yes, but it's a big mess and terrible spaghetti-code!
Game Description
You're a juice-factory worker. Make some juice and don't get killed!
Discord Username
N/A
Participation Level
My first gamejam
Comments
The mechanics are super nice, the music is very weird but sounds cool like this has everything to be a good game but the wall jumping just made me so frustrated I just got to level 3. Maybe I just suck at it, but it just did not feel very snappy :'(. Take a look at : http://www.nitrome.com/games/toxic/ which has a very pleasing wall jump implementation. Otherwise top notch!
PS: ALLOW ME TO GO FULL-SCREEN PLEZ!!! xD
Thank you for your kind comment.
Toogle Fullscreen -> O-key (oh)
walljumping is actually pretty easy, if you know how. The tutorial sucks, i know :x
Jump against the wall, and HOLD the direction key, then press the other key (the direction, in that you want to jump). HOLD that key too.
AFTER the jump, release the "old"-direction key, and use it to jump, when you reached the wall on the other side. You can see, if a walljump is possible, when the character is spawning grey praticles on the wall.
I learned ALOT in this first GameJam... For example: including the key-mapping in the game... or making better tutorials.
Maybe the controls felt easy for me, because i haven't done anything else a whole week, so i though it would be easy and understandable... sorry for that.
Cool game! I like how you used the two-button mechanic to play the game. The level design is also really good and varied!
Points for improvement, the "Wild Jam" and the "Godot" buttons in the main menu close the game. I think it shouldn't do that. Also, pressing spacebar brings me to the main menu without even a warning! It was bad at the start when I was trying to figure out what was jump, so I accidentally went back. It's a slight inconvenience, but an inconvenience nonetheless.
Can't wait to see you expand on this!
I'm impressed by how much you were able to squeeze out of just two buttons! I do wish there were a controller option. I can't do platformers on WASD very well (esp wall jumping!). The music was pretty crazy and I liked the Bass drop. I also really relate to the spaghetti-code comment. Our first several jams my code was pretty bad. Over time I'm finally starting to recognize better patterns and I can slowly see my code turning more into Ravioli's, which are a little easier to deal with.
Nice job :)
Very cool implementation. Game felt very polished and I was a big fan of the speed running aspect!
I kept dying on the the same part. didnt get past the tutorial level.
checkpoints would have been nice.
your controls are wonderful, only thing is the wall jump does not work when you are sliding down the wall. it's slightly annoying.
i love the menu design.
Haha! The music is funny and it's surprisingly beneficial here to set a such mood, because it balances the challenging gameplay. I chuckled many times even when I struggled. It's also cool, that it's possible to choose level from the menu, It wasn't obvious at first, but I discovered it second time playing, when I wanted to continue from where I left off first time. Menu is really well done and looks fantastic. However, the in-game graphics is obvious programmer art. :D Meaning it's not necessarily appealing, but it's well readable, and hey, it works! ;)
Super cool game. You did a great job with the control: only two buttons, but it might be the best wall jump of the jam (based on just a few games. Also the level design is great, and how many levels did you create? I stopped at level 9 after dying at the last stage of the level, I might come back to it later!
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