Excellent platformer control, animation, and sound. Also ya love to see it when a platformer implicitly teaches how to play! Glad to see you gave the player some agency on the random elements. All in all this was a solid entry, and it's fun to try for a speed run! 🏃♂️
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Roulette Jumper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #472 | 3.605 | 3.605 |
Overall | #819 | 3.526 | 3.526 |
Presentation | #821 | 3.763 | 3.763 |
Creativity | #1804 | 3.211 | 3.211 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Different difficulties of enemies are generated randomly
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Good job! I love the artwork and the controls feel really good
Great game! the controls the art and the music all work really well together to create a really fun experience, I like the idea of a roulette instead of a dice and the fact that you can choose whether you want to take a risk or play it safe
I think that your mechanic could be used not only for the amount and speed of the enemies but also to change your abilities and manipulate the way you move, it would've made this mechanic a lot more open.
Also respawn points would be a great touch aswell
Well done nonetheless!
Great game! The movement is very fun to control, the animations are great, and the art is very nice! I only wish the game was longer! Good job!
I like the idea, but didn't see much difference in the easy/medium/hard enemies. The pixel art is beautiful and the movement felt smooth and good. Maybe add a few auto save spots and then more levels. Keep up the good work!
Neat! The gameplay felt very quick and smooth. It felt really good to jump on the enemies. Really cool idea of gambling the difficulty of each room and the presentation of that looked super good! My only wish would be some more variety in enemies, even though there were different enemies they still felt very similar. Overall great job! // theheheo
It annoys me that I often die after I have just defeated an opponent. This often happens when there is not much room at the top. Otherwise, I found the graphics, the sound and the movement really good.
Awesome game! Nice controls, really nice music and visuals, sad it was so short ;(
Nice lil game!
As some have pointed, I couldn't see the difference between enemies difficulty, but the randomization ideia was pretty cool!
On the design side, maybe cut the tutorial levels a bit, make the player learn the mechanincs in fewer levels to be able to face more enemies-levels :)
Difficulty randomizing per room is a great idea! Music and visuals were nice and cute as well :3 Although, maybe the difficulties could have been more different? After playing for a few minutes you're already good enough at jumping on slimes that the difficulty doesn't really effect the gameplay.
The controls are really cool, the game screams Celeste! The only downside is that it's too short
Really tight controls and good game feel. I like that the roulette mechanic adds a bit of tension to each screen. Was surprised that it was so short though! I'd love to see a longer, more developed version of this in the future.
I love your platformer controller. Feels great to use! Also, your art style is really nice :)
Some notes:
The enemies don't feel distinct enough from one another. The hard enemies really aren't that much harder than the easy enemies
Dying in one hit sucks, especially when you have cases where the player kills the enemy but still dies due to being on the edge of the hitbox
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