Very helpful feedback to implement. Thanks!
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Definitely an interesting concept. I dont really agree with the mouse sensitivity being to high but I can see how it would be for some people. While the randomizing bullets and the interaction with the enemies when they hit is a really cool idea, I found I could just ignore what was happening and just blast everyone. Overall though it felt great and looked really cool with the low poly style.
Very cool job! I think its awesome you took the last gamejam I saw and iterated on it to make it better with a new theme. The appearance and gameplay feels a lot better! One suggestion is to maybe make the spike hitboxes a little smaller since its a little unforgiving in that department as some have mentioned. Overall though, awesome job!
First I'll preface by saying that the controls feel responsive and I really enjoyed the proc gen areas even though sometimes I got trapped with no escape or way to die :D
A few suggestions to improve. I would suggest making the collision for the spikes a little smaller. A lot of times you want to lean in favor of the player so it doesn't feel like you're getting punished for playing the game. A lot of times I could have sworn I didn't touch the spikes but because I touched 1 pixel I would die.
The second thing which I'm sure you know is the menu does not work to click with the mouse. I could only hit enter to progress it and could not get to the about or controls.
One other thing which I already mentioned is fixing some of the proc gen. I got dropped on spikes starting out a lot and kept getting dead ends from falling with no other way to go. I also had spikes spawn in walls sometimes.
Overall good job with the gameplay and I enjoyed the music!
After over a year in development, Fleet Scrapper has finally reached a place where our team is happy to say that it is complete. Thank you for everyone who has supported us in the development of this passion project!
If you wish to support us and own the game yourself, please head to our steam or itch.io links to purchase the game.
Thank you again for your continued support. We could never have done it without your encouragement!
Hey everybody!
David also known as Perfectfitz here. I wanted to share something today I've been working on. I think it'll add quite a bit to the Title Screen having it more animated.
Sometimes, people just sit there and want to listen to the amazing music and I wanted to have it be prettier as well.
We're currently still working on the finishing touches of Chapter 1. The Hidden Levels are almost implemented and the Dialog is currently being integrated into the game. I'm working on finishing up some more of the UI polishing that I've been procrastinating with, since it gets extremely repetitive and boring compared to making new things :D
Anyways, here's how the new Title Screen will look. Any suggestions are appreciated and remember the Fleet Scrapper portion will still have the glare running across it. I'm strongly considering adding twinkling stars too, but then I dread I'd have to animate the planet itself. Yikes.
Talk to you and catch you up soon,
David/Perfectfitz