Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Creatorship Games

45
Posts
7
Topics
5
Followers
3
Following
A member registered Mar 21, 2018 · View creator page →

Creator of

Recent community posts

Very helpful feedback to implement. Thanks!

Good job! I love the artwork and the controls feel really good

My brain is fried after playing this game! Great concept though and well made!

Thank you for the kind words!

We were wanting to add a lot more with the wild magic, but 48 hours is such a crunch! Thanks for trying it out, the shadow is definitely the biggest thing that we wanted to add at the last minute too.

I like what you did so far. I would love to see this expanded on and maybe running a full blown casino with employees that you can send to collect the coins or clean the floors and stuff. good job!

I like the dice rolling sounds. Would love if hitting particular dice would maybe blow up that many dice around them or something. Overall good job!

Interesting concept and creepy clowns!

Very awesome! That was a lot of fun and very well done

NOOOOOOOOOOOO! I'm a loser! very cool mechanics. was a lot of fun

Very cool idea. I really enjoyed it

Very neat concept. I would love to see this elaborated on and polished a bit more but I think it definitely has a nice base!

Nice job! The shooting felt very satisfying and impactful. I loved the different weapons!

nice job. Very easy to learn with different levels of difficulty.

Ah gotcha! thanks for the info. I had problems with glitching between the blocks earlier in the development but thought I fixed that. i may have just left a little bit bigger gap as I got in a hurry

Yeah, I've mostly created games in Game Maker Studio 1.4. This and my Tremors Run! game are the only two I have created in Unity so its all been a learning experience.

Good job on the submission! I would have loved to see the theme incorporated a bit more such as maybe a dice drops and you pick it up and that's how you get your random stat buffs instead of pumping them all in at once. Thats just my two cents. Overall great job

Yeah I would have loved to do that. For some reason my time management did not seem to be very good this time. Probably because its only the 2nd time creating something playable in unity :D so was learning a lot in the process of building

very good job. It felt great to play. The only thing I noticed was the knockback did not seem to work. Other then that great submission

very cool idea. Was super hard to control for me but enjoyed it nonetheless!

Dice Fruit Ninja! The smaller dice were hard to hit, but had fun playing it.

Dice Fruit Ninja! It was a lot of fun. It was hard to hit the smaller dice though.

I really like the artstyle. Sorry you ran out of time, that's one of the biggest things with jams is that you have to budget your time so effectively. I look forward to seeing your next entry!

Very neat idea. Would have loved to see a little bit of explosions but that's a personal preference. good job!

I was a bit confused by what the red cylinder did because they didn't seem to go to it, but my beeples ended up finding it so worked out either way!

Very cute little game. I loved the concept

Very cool. Love the art style! The Random button only worked for me once the whole time playing but overall really neat

Definitely an interesting concept. I dont really agree with the mouse sensitivity being to high but I can see how it would be for some people. While the randomizing bullets and the interaction with the enemies when they hit is a really cool idea, I found I could just ignore what was happening and just blast everyone. Overall though it felt great and looked really cool with the low poly style.

Very interesting idea! the keys felt a little sticky at times but overall was super cool. I found the blurry graphics a little hard on the eyes but still looked nice. Great job

Very cool job! I think its awesome you took the last gamejam I saw and iterated on it to make it better with a new theme. The appearance and gameplay feels a lot better! One suggestion is to maybe make the spike hitboxes a little smaller since its a little unforgiving in that department as some have mentioned. Overall though, awesome job!

thanks so much for the positive feedback! I'm glad you enjoyed it

thanks so much for the kind words.  Megaman was a definite inspiration for it. I totally agree on the shadows. It would help with the depth perception a lot but just ran out of time. I'd like to do webgl builds but they always seem to break things for me lol

totally agree on the shadow, I just ran out of time before I could add them. When did you fall through the floor if you don't mind me asking? That's a new one lol

ahhh yeah I didn't know there was a jet pack. That makes more sense now!

I totally agree with the shadows, I just ran out of time when I was adding them. Thanks for the good feedback

Very cool job. Took a few to figure out that you couldn't stack dice but other then that played really well. Keep up the good work!

First I'll preface by saying that the controls feel responsive and I really enjoyed the proc gen areas even though sometimes I got trapped with no escape or way to die :D

A few suggestions to improve. I would suggest making the collision for the spikes a little smaller. A lot of times you want to lean in favor of the player so it doesn't feel like you're getting punished for playing the game. A lot of times I could have sworn I didn't touch the spikes but because I touched 1 pixel I would die.

The second thing which I'm sure you know is the menu does not work to click with the mouse. I could only hit enter to progress it and could not get to the about or controls.

One other thing which I already mentioned is fixing some of the proc gen. I got dropped on spikes starting out a lot and kept getting dead ends from falling with no other way to go. I also had spikes spawn in walls sometimes.

Overall good job with the gameplay and I enjoyed the music!

Damn good job making a complete, fun game!

After over a year in development, Fleet Scrapper has finally reached a place where our team is happy to say that it is complete. Thank you for everyone who has supported us in the development of this passion project!

If you wish to support us and own the game yourself, please head to our steam or itch.io links to purchase the game.

Thank you again for your continued support. We could never have done it without your encouragement!

Hey everybody!

David also known as Perfectfitz here.  I wanted to share something today I've been working on. I think it'll add quite a bit to the Title Screen  having it more animated.

Sometimes, people just sit there and want to listen to the amazing music and I wanted to have it be prettier as well.

We're currently still working on the finishing touches of Chapter 1. The Hidden Levels are almost implemented and the Dialog is currently being integrated into the game. I'm working on finishing up some more of the UI polishing that I've been procrastinating with, since it gets extremely repetitive and boring compared to making new things :D

Anyways, here's how the new Title Screen will look. Any suggestions are appreciated and remember the Fleet Scrapper portion will still have the glare running across it. I'm strongly considering adding twinkling stars too, but then I dread I'd have to animate the planet itself. Yikes.

Talk to you and catch you up soon,

David/Perfectfitz