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Last Standing Tower of Magic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #271 | 3.571 | 3.571 |
Sound | #424 | 2.714 | 2.714 |
Music | #427 | 2.857 | 2.857 |
Mechanics | #494 | 2.714 | 2.714 |
Fun | #632 | 2.429 | 2.429 |
Overall | #648 | 2.429 | 2.429 |
Story | #693 | 1.714 | 1.714 |
Aesthetics | #707 | 2.429 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
2
Did you use any existing assets? If so, list them below.
Quaternius, Gameicons.com, WorldMachine, Fantasy Skybox FREE, FREE Cartoon Texture Pack
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Comments
Pretty cool! Like that you’ve taken an extra step in making it 3d! I had difficulties knowing what am I selecting. Also I think the tower should always prioritise the closest enemy - when it almost killed an enemy it switched instead to a far away enemy which was way lesser threat.
Good concept, but as previous comments said it was not clear for me as well what I'm selecting :D a popup or something would be nice. Liked the dice roll mechanic tho.
If you have time, I would really like to hear your thoughts on our game and get your rating ;)
I like the idea, but I had no idea what I was clicking on :D
Very cool concept. Would be nice to have an indicator of what the upgrades do with a mouse over or something but other then that, everything worked great. Good job!