Great graphics, the feels are very good (music, sfx..) and the concept is original!
I had a hard time getting the hang of it enough to win but I enjoyed the game!
Criteria | Rank | Score* | Raw Score |
Creativity | #735 | 3.654 | 3.654 |
Overall | #912 | 3.477 | 3.477 |
Enjoyment | #1142 | 3.224 | 3.224 |
Presentation | #1170 | 3.551 | 3.551 |
Ranked from 107 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Use the numbers on the rolled dice as resources to control your character.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Great graphics, the feels are very good (music, sfx..) and the concept is original!
I had a hard time getting the hang of it enough to win but I enjoyed the game!
Nice work! I love the idea and it was pretty easy to understand the mechanics. I did run into a bug where I used my last dice and didn't get anymore so I had to restart. Overall good work it was fun :)
Fun concept but you have some tweaking to do because if you spam defence you can't be killed ever, I think there would be more fun if enemies would not spawn infinetly but there was some enemies per lvl
Difficult to get the hang of it for me. Controlling the player does not feel intuitive for me. A training level would have helped or building up the difficulty by spawning enemies based on the level (i.e. 2 first, 4 second).
Very cool little strategy game! Having all your actions use the same pool of resources is very elegant and leads to interesting choices, and I think getting to choose the order in which you use your six dice rolls is a very healthy amount of randomness that makes the player still feel like they're in control. My only real critiques are polish things that I'm sure would have been addressed given more time, like having more UI elements to make the game more clear, and I agree with the other commenter that having the die roll automatically would have been convenient. I think it could also be interesting if the enemy actions were dependent on dice rolls. Nice work!
Amazing art! I really loved the game until it stopped working when I ran out of die... I really loved the idea though :D
The idea to put every input down to a controlled chance is interesting, but it seems you cannot lose as long you have a die in the defense slot each turn.
Love the art style. Interesting take on the mechanics! It started to feel a little tedious clicking on all the dice after a couple rounds, so maybe it needs the ability to roll all the dice at once, then spend them?
I thoroughly enjoyed this game it was quite a lot of fun. The music is catchy and the art is pretty. Really well made!
Once you figure out how to play, it's actually really fun! The UI is good and I really like that you used Kenney assets :D (I used kenney's audio assets for my game)
I really enjoyed this, though it took a few games before I somewhat understood how things worked. I did get quickly overrun though. I don't see how to avoid that.
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