This is the first game we've played from the jam where the "randomness" feels totally scripted if you play through a second time. Was that intentional? It's an interesting take to lie to the player if intended. Very Portal.
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The Dice of Life's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5243 | 1.606 | 2.125 |
Presentation | #5244 | 1.701 | 2.250 |
Overall | #5547 | 1.575 | 2.083 |
Creativity | #5797 | 1.417 | 1.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
With this game I wanted to give the player the randomness from a die so they can roll again after a bad outcome. This is done by adding randomness to the levels through the "random level generator". In one level the environment, fall, or enemy will kill you. In the other level it will not. Like in life, things will happen that are out of your control. Whatever happens, roll the dice again and keep going. I noticed that the file can not be opened with some software. I used WinRAR to compress it. You should be able to extract it to a folder though.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
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