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A jam submission

Dicey GuildkeeperView game page

Rougelike Auto-battler inspired by Yahtzee
Submitted by nDev — 18 hours, 46 minutes before the deadline
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Dicey Guildkeeper's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#8733.5763.576
Enjoyment#18082.9392.939
Overall#18083.1113.111
Presentation#27322.8182.818

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It is a game where you are the guild keeper and you roll dice to determine the party formation

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 20 to 1 of 27 · Previous page · First page
Submitted

like others are saying, NEEDS a tutorial level. other than that, very creative, and am keeping on my computer. 4/5/4

Submitted

Once I understood how to play, it was very fun! Nice creative idea. This has already been said, but you should definitely add a tutorial level.

Submitted

Really difficult to understand at first which means you could definitely benefit from a tutorial level.

Ofc I found the tutorial video but having just a short introduction in game would be great.

The visuals could also be greately improved upon like the Titlescreen or adding die rolling animation, attack animations, heal animations blah blah you get the gist.

Something that I dont quite understand is why you can only shop, recruite and co once per "level", I go into the shop, see i cant afford it and then I cant go back in again. Idk if that was intentional or not but it didn't make sense to me.

And especialy since this is a game idea which has been used alot in this gamejam I recommend coming up with a mechanic that would make yours stand out. 

The game is fun, just definitely need polishing.

Submitted

Really fun game! Definitely takes a bit to learn the mechanics but once you do its solid. Battles maybe took a bit too long so a 2x speed button would be really helpful to get through them especially when you know you're going to win and just want to get to the next set of events. 

Submitted

This game was hard to understand at first but then it became fun.

Submitted

The concept is really nice! The presentation could be improved, but for a jam game, that's pretty expected. Great work!

Submitted

Very nice game, at first i didn't really understand, but in the end it was really fun to play. I really liked the esthetics of the game! Good job!

Submitted

I will not lie entry in the game was a bit rough.. The ambiance help you diving in it tho ! The idea behind is really great, like an old shool dice game ! I really liked it but it needs a lot of graphics and feedbacks pollishing ! Good job ! 

Submitted

The system was a little confusing at first before reading the tutorial, but after that it is quite fun and strategic. Holding the dice after you roll them and buying more rerolls is a nice touch that gives the player more agency. The graphics also have a very cohesive style.

There seems to be a bug (at least in the Windows version) where you can only open the shop once at each level you reach and the shop, rest, and recruit buttons duplicate when you level up. Although choosing to rest/upgrade early vs risking your party for later does add an extra layer of strategy. A restart option after game over would be nice.

Submitted

Aesthetics were great. Totally felt like playing an old school paper RPG, especially with the checklist UI. It took a little bit to understand but I totally appreciate that you took the time to make a tutorial video, that really helped. I played for longer than I thought I would so good job!

Submitted

I was never really sure exactly how the battle system worked; having an in-game tutorial level or something might've helped.  But the concept behind the game is really interesting.

Submitted

a little difficult to understand how to play, but I found the idea interesting and I think that with a little more time spent on it, it can become a very cool game. Thank you for rating our game =]

Submitted

I really enjoyed spending some time figuring your game out today, it has a very unique autobattler system. It took me a while to get the hang of it, but I think there's a good bit of strategic depth to it!

I'm on camera trying your game here if you'd like to see, a timestamp link is in the description!

Submitted

Nice game, though a bit hard to figure out what to do but very well done.

Submitted

Great thematic concept and pretty strategic gameplay. Needs a little polish but I can see it turning into a very cool game with further development

Submitted

This is a pretty interesting game concept. I love the idea of having a bag of upgradable die representative of a guild. 

I found the UI to be a little confusing though and the mechanics could have been explained a little better. The game got fun once I started understanding what was happening. 

Thanks for the entry!

Submitted(+1)

I had a lot of fun with this once I got going and understood the system.  You need to know that the roll you make on the board before you start the battle sets the order.  Shield first, then sword, then bow, and then healer?  I think  that is key to success.  

Submitted

Many games goes with this idea but this is a well made one, there's some depth to the gameplay and various strategies to go, great job!!

Submitted

I really enjoy when a game allows the player to use the randomness to strategize, it makes it feel fair while still allowing each run to be uniqe, and this game does that very well with a sweet gameplay loop! 

Well done! :D

Submitted

Really cool game! Some of the mechanics aren't that well explained at least for me, but despite that I had a lot of fun while I played it. Give it a shot!

Viewing comments 20 to 1 of 27 · Previous page · First page