Very cool little game and one of the most creative ideas I've seen so far this jam. I like that you implemented some difficulty levels on top of the randomisation. Good job!
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Beginner's Luck's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #536 | 3.760 | 3.760 |
Overall | #927 | 3.473 | 3.473 |
Enjoyment | #1219 | 3.200 | 3.200 |
Presentation | #1371 | 3.460 | 3.460 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The movement mechanic uses a 'roll of a the dice'
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Really interesting concept. Wish there was some more complexity in some way to encourage alternative playstyles though. Beyond that, I enjoyed it!
Really neat idea, loved the execution but I wish I could've seen the value of the die before I moved to encourage more strategic thinking
Love the concept and it plays pretty well! For me there was a huge jump in difficulty from hard to impossible. I thought you did a great job with the art and the feel of the game, and impressive to me what you did without a game engine! I did kind of wish there was a little more control over my character. Maybe being able to drop down through the platform, ala smash brothers.
The idea is original and well executed !
There are some technical details , like the red enemies seemingly having much better movement than the player and some glitching through walls / roofs that didn't seem intentional ?
The art is simple but very effective. The only real problem I'd say is that there's not a huge sense of progression, maybe there could be some things to unlock to change the gameplay after a few levels ?
All in all great job though i really enjoyed it !
The concept was executed very well... The game is fun to play and has a nice presentation! Excellent work!
Woah! This is so cool! I loved this idea so much! And the dice roll was very satisfying to play around with. I ended up beating the impossible difficulty with a super lucky spawn haha. I think the only thing was that the player was a bit hard to identify at first, so maybe make it more clear where you're starting off from. Overall though this is a very solid game! Great job!
The fact that you made this without any game engine is super impressive! The periodic pausing mechanic combined with the uncontrollable randomness of the dice really complimented each other. Further expansion of the game should include new enemies and some projectiles in my opinion. Art is nice and clean, SFX is just right. Overall awesome work!
Really creative take on the theme! Seems like this could be a fun multiplayer game
I love the creativity of the game! The random levels also make it interesting and its very polished!
Wonderful game!!! one of the most creative in this jam certainly. Makes real good use of the theme! The stoping at mid-air then chose another direction gameplay is amazing!
Very creative! It was kinda hard to find where is a player but anyway it was pretty cool! Nice and small - perfect game for jam! Great job!
This was really good! I managed to get each difficulty on the first try (Impossible spawned me right next to the little finish coin lmao). I liked how even though the movement was somewhat random, I felt like I was in control. The art is also really charming. Overall, well done!
Moving in different direction is smooth! The dice implement perfectly into the game although it does relies a bit on RNG but it is very fun and challenging to beat those monster! Great work!
By the time I'm typing this comment, this is the best I have played so far. I like how the player needs to think about how to set the character's velocity without hitting the enemies and hope they don't hit a number they don't like.
I beat each difficulty! Nice work! It took me a second to realize that diagonals were options too! It would be nice if there was a little more "luck mitigation" as a game mechanic. Good job overall!
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