Wow santa is real speedy
rasselbock
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This game is really fun! I love the train flying through space. It took me a bit to realize I was supposed to defend the station from the asteroids but once I did I had to get them all! I think some “dust” in space that helps show you your relative movement speed would be helpful. I didn’t find the attitude gauge thing that useful.
Hey I tried out your game, here is my feedback from playing for about 10 minutes. I played the first level probably 5-6 times and the second level once.
I really like the aesthetic and sounds! Feels very polished in that regard. The concept is fun too.
- I felt frustrated I had to keep typing “attack”. It wasn’t really enjoyable to me to type the same word over and over. I can get if you have different attack types later how you need to specify them but I wasn’t there yet.
- The “k” in attack especially felt like it didn’t get recognized when I typed it and frequently I’d move on to the enemy name without finishing the attack.
- The tiny delay before I can attack again is frustrating - it’s not long enough to be meaningful but causes me to mess up tying “attack” a lot. In combination with this it can be hard to tell if I typed “attack” correctly or not. I see it turns green but my eyes move to the enemy so I don’t see it.
- Too difficult in my opinion - I’m a pretty quick typer (just checked and I’m 100 wpm) and I struggled with the first level. Maybe your audience is only really fast typers?
- Losing the second level and going back to the first (did I lose my upgrades?) felt bad since it was so hard. It made me want to give up.
- I genuinely felt like something was wrong with my keyboard because of missed letters. I think there might be something wrong with the game input but hard to pinpoint it.
Overall I think this is a cool idea, but it was too hard for me to enjoy and the missed letters got really frustrating.
If you’d be willing to check out my game and provide feedback in return I’d appreciate it!
Game: https://rasselbock.itch.io/stonemason
- Number of Players: 1
- Approximate Session Length: 10-15 min
- Game summary: Physics-based sandbox game, slower paced, challenge and puzzle-y feel.
How To Contact: Reply here, or discord: Rasselbock
Feedback I’m looking for:
- Do you generally enjoy slow, methodical, physics-based or simulation-style games? (yes/sometimes/no)
- In the first few minutes, what did you think the main goal of the game was?
- How did splitting the rock feel to you?
- After splitting one rock, did you want to split another? Why or why not?
- Did turning the stone into progress (money / bridge / goal) feel rewarding enough for the effort?
I’ll play your game and provide feedback in return!!
This was fantastic! I had a good time playing through it.
Some hopefully helpful feedback:
- The final fight was a bit easy.
- I’m not sure I understood the logic of some of the turn based stuff, like I can move then attack, but can’t attack then move? I don’t play a lot of turn based games so maybe this is intuitive to other people.
- I wished I could use the push-back to push and then move, but I would push then can’t move and they just move back to that spot.
- Controls were a bit weird for me - I wished I could just leave my fingers on home row to play or something, and it took a second to figure out how to cancel a movement command. I kept trying to have a finger on M and E but kept pressing R instead.
- The heal felt too strong - I could just stand there and out-heal anything. Maybe a square should only heal so much before it needs to recharge?
I think I agree with most other comments here and don’t have much to add myself. Great job on the art and controls, feels very polished. When I first started playing and saw I couldn’t jump high enough, and that my die was a 4, I thought I needed to like jump on a higher number to get higher jump abilities or something. Maybe something to explore if you decide to take it further? I want more levels!!
Love the concept and it plays pretty well! For me there was a huge jump in difficulty from hard to impossible. I thought you did a great job with the art and the feel of the game, and impressive to me what you did without a game engine! I did kind of wish there was a little more control over my character. Maybe being able to drop down through the platform, ala smash brothers.


