To the bone!
rasselbock
Creator of
Recent community posts
This was fantastic! I had a good time playing through it.
Some hopefully helpful feedback:
- The final fight was a bit easy.
- I’m not sure I understood the logic of some of the turn based stuff, like I can move then attack, but can’t attack then move? I don’t play a lot of turn based games so maybe this is intuitive to other people.
- I wished I could use the push-back to push and then move, but I would push then can’t move and they just move back to that spot.
- Controls were a bit weird for me - I wished I could just leave my fingers on home row to play or something, and it took a second to figure out how to cancel a movement command. I kept trying to have a finger on M and E but kept pressing R instead.
- The heal felt too strong - I could just stand there and out-heal anything. Maybe a square should only heal so much before it needs to recharge?
I think I agree with most other comments here and don’t have much to add myself. Great job on the art and controls, feels very polished. When I first started playing and saw I couldn’t jump high enough, and that my die was a 4, I thought I needed to like jump on a higher number to get higher jump abilities or something. Maybe something to explore if you decide to take it further? I want more levels!!
Love the concept and it plays pretty well! For me there was a huge jump in difficulty from hard to impossible. I thought you did a great job with the art and the feel of the game, and impressive to me what you did without a game engine! I did kind of wish there was a little more control over my character. Maybe being able to drop down through the platform, ala smash brothers.


