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A jam submission

Alice EscapesView game page

Harness the mysterious power of size-shifting to escape the witch's castle!
Submitted by Swinkly, Pixelkei (@Keidding) — 12 hours, 29 minutes before the deadline
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Alice Escapes's itch.io page

Results

CriteriaRankScore*Raw Score
Style#3414.2664.266
Enjoyment#5533.7563.756
Overall#5603.8523.852
Creativity#16783.5353.535

Ranked from 271 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Alice possesses the unique ability to change size on a whim. Scale up and down and use each size to your advantage to solve the puzzles

Development Time

96 hours

(Optional) Please credit all assets you've used
Everything created from scratch by Swinkly and Kei, except for these two assets below:

Cloud background is a heavily modified version of Craftpix’s free cloud background.
Footstep sound by Nox Sound Design
(See description for links to them)

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Comments

Viewing comments 140 to 121 of 154 · Next page · Previous page · First page · Last page
Submitted

It was a pretty good game overall. The mechanics were not bad and the sounds were decent.

Developer(+1)

Thank you very much for playing! :D

Submitted

I liked the 3 different character designs, great game!

Developer

Thank you for playing!!

Submitted

Very neat game, the character's controls feel very smooth and good, the puzzle mechanics are pretty neat, and overall it's just a cool game. Would've liked to see more usage of small form since it only really feels like it's used to get around level design (like with the buttons) rather than being an integral part of the game, but still pretty fun to use all three and move bookcases and run through levels.

Developer(+1)

That was a really good point! I think she ended up being a stealth mode unconsciously. 
If you have any suggestions for what she can do in small form, let us know! 

Thank you very much for the feedback!! Really appreciated! 

Submitted

Great game, nice style, level design is good. Would like some checkpoints, because levels are pretty big and it might take you a long time to reset.

Developer

Thank you for playing and for the feedback! 

We do have many checkpoints upon death, but I guess the R resets the whole level instead hmmm. Do you recommend we add another control where it resets only until the heck point? 

Submitted

Very nice, love the art and use of the 3 different sizes. Great work!

Developer(+1)

Thank you for the support!!

Submitted

This is a super solid and well made game. The art is beautiful, the movements are polished, the puzzles are simple to understand without being too easy. Great work!

Developer

Thank you very much! Happy that you enjoyed the puzzles :D

Submitted

A great game but I do feel like it’s missing something, that one thing that could make it even better. Great entry nevertheless.

Developer

You’re right! I agree very much! But you’re right that it’s hard to put hands on it hmmm. 

Is it the art? (Like, not atmospheric or just not enough details) UI? (We didn’t have any UI lmfao) Or is it perhaps the controls? Or the game mechanics? Or that it’s lacking something to make it feel special? 🤔 Or is it something else? Would love to let us know/help figure it. It’s really appreciated and rn we’re taking a lot of suggestions and feedbacks since we do want to polish this after the jam and any amount of ideas can help! 🙏

Submitted

It’s like how the overall game comes together. It’s good but not an experience you’d remember long after playing it. While it could really use another mechanic that’s not the main point. It needs to be a more memorable experience so it stands out among the crowd!

Developer

It makes sense! I agree very much with what you’re saying, as I feel it too 🤔 From the start we didn’t think too hard on making it a special game as we were more focussed on getting a good viable product out of it, one that “feels nice”, but it’s obviously that long term that has becomes a big flaw. 

As I’m the artist, I can mostly up the art (which can be done if there are no more time constraints), but I don’t feel like that’s enough. Not to mention extreme visual impact is hard to achieve I think. 

What would you suggest to up the memorability? 🤔 Or alternatively, apart from games that stood out from their core mechanics, are there any games that made you feel memorable, and why? 

Thank you very much for replying btw! It’s honestly so so very much appreciated, you have no idea. 🙏 

A very strong entry there. Out of the 30 games I tried, it's definitely in my top 5. Controls feel good, level design is well thought, music is great.

Also, it fits the theme. Quite well. 

Good job!

Developer(+1)

Thank you very much for the compliments! It really is an honour!! ToT 

We also plan on expanding it after the jam if you ever want to check it out :D

Submitted

intuitive and strong design, I really enjoyed it!

Developer

Thank you very much for playing our game! :D

Submitted

Polished to a fine sheen with some very engaging puzzles. Felt like the level design had its own grammar that I was gradually learning as I played. Very intuitive, fantastic work.

Submitted

so cute game art and game idea,love this game so much,wish for more content to play 

Submitted (1 edit)

I enjoyed playing this! The levels are clean and you did a good job to make sure to never leave the player stuck. I usually do not like puzzle platforrmers, and I felt myself engaged with this. Appriciate the level design that went into this. Almost gave up more than once, but that's a me-issue. I think the checkpoints stopped me from leaving, because I got to just try something new right away.  

Developer

10min total, not bad at all! Thank you very much for the support!! 
I agree on the puzzle parts, often it can be very annoying to be in the middle of a thought of how to solve something only for it to be interrupted because you had to restart the entire thing. So I’m glad the checkpoints ended up being a good thing! And I think we will keep that once we continue working on the game after the jam! 

Thank you very much for the feedback and for playing this! :D

Submitted

It’s a clean and well-made puzzle platformer game! I had a lot of fun! :)

Submitted

Pretty fun game. the puzzle design was well thought out and enjoyable, although it was a bit annoying to start an entire room over when dying. But that's not much of a big deal. Nice job!

Submitted

This was great! The platforming was tight and responsive, and the level design used the size mechanics very well. The music is awesome, it reminded me of a Dream Theater song. I was upset that the ESC key took me back to the main menu and I had to start over, maybe have a level select screen or a way to resume your progress? Ultimately, I enjoyed this game and you guys did a great job! Thank you :)

Developer

Thank you for the feedback! I think that’s a good point, definitely worth adding a level selector and a continue where left off when we release a full version of it in the future! 
Thank you very much for your support! 

Submitted

Great game ! We have implemented the same idea but you definitely did it better ! Keep up the good work :)

Developer(+1)

Thank you very much! 
Yeah it’s been a very popular idea in general, I see many of the literal scale sizing around

Submitted

Well done, the way you implemented the theme to the character and the level is good! 

Developer

Thank you very much! 

Submitted

Bravo, best game I've played in the Jam.

Did take a bit of time to tell myself the arrow keys didn't move but once I got past that, top notch.

Submitted

Really creative to use Alice in Wonderland to fit with the theme. Overall a really enjoyable game! Great job!

Developer

Thank you very much! 

Submitted (1 edit)

Great game, graphics and music especially are really beautiful ! Concept is simple but works well, and overall game is really nicely polished, rebindable controls were a life saver, putting the growth controls on the mouse wheel really felt better.

Developer

Thank you very much! 

After reading your comment the other day I ended up trying it with mouse wheels as growth and that does work very well! Definitely depends on the particular mouse, but mine worked out very well especially with left and right buttons as moving controls. 

Viewing comments 140 to 121 of 154 · Next page · Previous page · First page · Last page