A great game but I do feel like it’s missing something, that one thing that could make it even better. Great entry nevertheless.
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You’re right! I agree very much! But you’re right that it’s hard to put hands on it hmmm.
Is it the art? (Like, not atmospheric or just not enough details) UI? (We didn’t have any UI lmfao) Or is it perhaps the controls? Or the game mechanics? Or that it’s lacking something to make it feel special? 🤔 Or is it something else? Would love to let us know/help figure it. It’s really appreciated and rn we’re taking a lot of suggestions and feedbacks since we do want to polish this after the jam and any amount of ideas can help! 🙏
It makes sense! I agree very much with what you’re saying, as I feel it too 🤔 From the start we didn’t think too hard on making it a special game as we were more focussed on getting a good viable product out of it, one that “feels nice”, but it’s obviously that long term that has becomes a big flaw.
As I’m the artist, I can mostly up the art (which can be done if there are no more time constraints), but I don’t feel like that’s enough. Not to mention extreme visual impact is hard to achieve I think.
What would you suggest to up the memorability? 🤔 Or alternatively, apart from games that stood out from their core mechanics, are there any games that made you feel memorable, and why?
Thank you very much for replying btw! It’s honestly so so very much appreciated, you have no idea. 🙏