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Studio Ahn

239
Posts
36
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14
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A member registered Oct 04, 2022 · View creator page →

Creator of

Recent community posts

It's really powerful! I love the sound and the sense of action! I had a lot of fun playing it.

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I really enjoyed “Minimal Hotline: Miami”! The graphics are cool, and the level design is great.

The animation is so smooth, and the sound is great too! The graphics are so cute!! This is my favorite game I've played so far!

I like the retro theme. It seems like they didn't manage to kill the dragon, though.

You're not supposed to drive while using your phone...!! Hahaha, that was fun.

I'm nowhere near as good as all of you, but thank you for enjoying it! :) The little mice were so cute, too!

Thank you for playing and having fun. XD

I wanted to make it more like a code, but I tried to keep it as simple as possible in case people gave up and moved on, haha.

Space is fascinating, isn't it? The idea came from the movie *Gravity*.

I designed it to be different every time! Thanks for enjoying it.

I'm glad I inspired you! Please make a game full of buttons! :D

Thank you! I was worried it might be too hard.

Thanks a lot :)

No, maybe I didn't explain it very clearly... Thank you for enjoying it.

Thanks for the compliment! Reaching 100 will probably be tough, haha.

I always get excited about making Game Jam games longer, but I need to finish the one I'm currently working on, haha. Thank you for playing.

I thought I made it a little loose, but I'm really grateful that you enjoyed it :)

너무 시간이 짧았나 싶긴하네요! 근데 루즈한 것보다는 재시도가 더 좋을지도(?)

ㅎㅎ 플레이해주셔서 감사합니다! 그래도 고향엔 가셔야해요

I still love the art so much! I really enjoyed it.

This is fun! The concept feels familiar—like I've seen it before—but the characters are cute, and the music is upbeat!

I think I saw a button-pressing game on REELS! Haha, it has a great vibe.

That's a really great concept, isn't it? I don't think my brain is quite catching up yet, lol.

This is such a cool puzzle! It's really well-made. It's been a while since I've had this much fun with a puzzle.

This is a little tough~! It felt like I was at my “peak”! It seems like I was able to climb the slope pretty well when I kept hitting it in rapid succession.

The wall-climbing mechanic is really cool~! I had a lot of fun playing it.

That reminds me of finger wrestling! It's so cute!

I’m coming down to Earth, but the game you guys made is leaving Earth, haha. The time limit was a little short, so it was tough! I had a lot of fun playing it.

Sorry for the lack of explanation! I didn't have enough time to put more effort into it. It's a puzzle game where you have to solve problems on a green screen within a time limit, but I've added some tips to the game instructions! Thanks for playing. :)

Thank you so much for the great feedback. All the points you mentioned are things I’ve been thinking deeply about. Since we’re still in the early stages of development, I’m sorry there are so many areas that need improvement.

First off, I strongly agree with your point about “sudden deaths and whether the stamina system is ruining the gameplay.” At first, I even considered removing the stamina element entirely, but since accidentally “stepping on” monsters doesn’t happen as often as I expected, I wondered if players were playing the game a bit too cautiously. So, I wanted the pressure from stamina to increase the game’s difficulty and make it more thrilling, but I feel like that intention hasn’t quite come across yet. I’m also considering whether I should add more warning cues or give players a slightly more generous stamina pool. 

I initially tried planting flags with a right-click, but I wanted a game that could be played entirely with touch controls (so it could be played on an iPad). So I boldly removed the flag mechanic and created a system where you attack using weapons—which I’m personally satisfied with. -> I’ve always found the controls in the original Minesweeper—alternating right + left clicks and right clicks—to be quite tiring.

As for what the game aims to achieve… since I was inspired by “Balatro” and “Luck be a LandLord,” the goal is likely to build a deck and use synergies to reach higher levels. If the gameplay becomes a bit more user-friendly, I wonder if players will be able to focus on building those synergies.

In any case, thank you so much for the detailed feedback.

Thanks for playing! It's still in the early stages of development, so the balance is a bit off, but I'll be fine-tuning it as I go! Thanks! :)

I think I know what the bug is. It seems like when you press a tile after pressing “exit,” the tile animation stutters and causes a glitch. Thanks for the feedback! :) And thanks for the screenshot, too! The Temple tile is a bit overpowered, isn't it? I'm still tweaking it, so the balance is a bit off right now. Still, I really appreciate you enjoying the game!

Well, the number indicates the number of object tiles (monsters, weapons, food, etc.) in the vicinity, and while the color of the number is influenced by the object tiles found nearby, the number itself is not affected. For example, if there’s an orange number 2 (surrounded by yellow and red tiles—a monster), and you find the monster, the color changes to yellow (with the red removed). Since the number remains 2, it becomes “yellow 2,” and I thought this might be confusing. You’ll get the hang of it after trying it a few times!

Sorry, the button at the very bottom is “Settings.” You can change the language to English there! Currently, only English and Korean are supported.

Such a well-balanced clicker game! I really enjoyed it in a relaxed way. :)

This is fun! Solving with Poké Balls like this makes it surprisingly complex! Sometimes the ball takes a bit too long to stop, but it wasn’t a big issue. I really enjoyed it!

Fun, Minimal, Addictive, Challenging! Great work! :) I really enjoyed it!

It's quite difficult when jumping and isometric grids meet! It was fun!

Simple, intuitive, and addictive! I had a lot of fun playing this game!

Such a cute and simple game!

Looping the same pattern for combos felt really satisfying.
Would love to see more combo mechanics added in the future!