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Well, the number indicates the number of object tiles (monsters, weapons, food, etc.) in the vicinity, and while the color of the number is influenced by the object tiles found nearby, the number itself is not affected. For example, if there’s an orange number 2 (surrounded by yellow and red tiles—a monster), and you find the monster, the color changes to yellow (with the red removed). Since the number remains 2, it becomes “yellow 2,” and I thought this might be confusing. You’ll get the hang of it after trying it a few times!

(+1)

Okay I get it, I think the colors made it confusing, especially the purple looks very red so I thought it was just red. It took me a while to get a hang of a lot of the mechanics such as 

  • Marking, because I didn't intuitively understand that's what the cracks were 
  • I still don't get what the blue/yellow swap is, unless it's just for deducing what a tile is going to be? 
  • The 3 items merge rule, some items merged while some didn't, and I couldn't see any indicator of whether they would or not


Pretty fun game, I got to level 80 in endless before I got tired of the run. I think the relatively small grid size makes the item limit feel very oppressive. Especially in the late game, because a lot of the builds like bees are very synergy based and you hit the cap quickly. Plus a lot of the upgrades and random events want to add items to your deck; they treat this like it's a reward, but outside of the early game it's actually a huge punishment because it will dilute your deck with useless items and force you to spend lots of gold looking for removes. 

Overall good roguelike with decent build diversity, though. ^^