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Samurai Sealion

63
Posts
3
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A member registered Apr 06, 2024 · View creator page →

Creator of

Recent community posts

Thanks. 


There's definetly a lot of tweaking to be done to get things perfect but that's the nature of the Jam.

Well good to know the game hits home ^_^.

Thank you.

Very bold and  feature complete  for a Game Jam project.

Not sure what the purpose of the warm up lap is and the loop tracing is a little too precise but it's a good shooter.

Very good spot the anomoly type game. Best game I've played of the the Jam.

Love the idea of Snake takent o the next level. Hope to see a polished version down the line.

Basically a metronome gameplay wise but a very charming and well designed little experience. 

Goood job.

Short and a bit janky but I love the creativity on display. Feels like the opening of a narrative game werhe you play different mini games to progress.

Thanks for the kind words and your feedback. 
The room changing is a good idea, could add some spice to the loops.

Rather finicky to get to grips with but I love the style and creativity on display. 

I want a Nintendo DS version. :P

Thanks for the feedback. Unfortunately it was bugtesting or  a new joke system with how things went. 
But yeah, already brainstorming how to make the joke making feel great to get right.

I think we might have a winner here. Slightly tweaked controls and a longer music loop and it's ready for primetime.

Boss stayed very spongy, even with full upgrades but that was a cool concept and a a good execution. 

Thanks. 

Glad to see the game getting a lot of feedback.

Short and sweet. Only issue I have is the jump button seems to have a delay but maybe that's must my keyboard.

Great art and music and a brilliant concept. Keyboard controls are a bit wonky but otherwise, great game.

Fun raising sim game. Didn't quite get the ritual mechanic though.

Good style and  fun concept. One change I'd sugest is to  keep the camera locked so that things don't shift while planning.

Yup, it's definetly about clicking cookies. Nothing more...

Great game. Sadly I have a chronic lack of rythm so I didn't do too good but I really vibe with the rest of it.

Brilliant little game. Just a bit of sound design, polish and maybe a hint system and it'd be ready for retail.

Even in spite of a couple of crashes, best game I've played so far of the Jam. Good work.

Thanks. The graphic backgrounds and a single sprite for a stand mike were done by me with the rest coming with the software.


There's scope to improve the loops in any future iteration with the current one being the most basic format.

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Very creative and fun , even if I got a menu softlock on wave 3.

I think a dodge roll that can avoid sauce but not ants would be a good addition.

Very good idea, though I can't quite critique it as I dont' know what's a game design flaw and what's social comentary.

Very snappy and fun. I do wonder if there should be a cap on spam clicking but it was a good time.

There's a good concept in there and I like the art. Such a shame it wasn't able to be finished. 

Thanks for the feedback. 

Any full version would have a lot of playtesting to make sure the puzzles feel good but yeah more hints would have helped.

Thanks for your feedback. 

Thank you very much

Love the crustiness, gameplay's not quite clicking for me though.

Nice little sokoban   game. 

Lost my way but love the vibes. Glad the voting includes a narrative rating now.

Brilliant little game. The size changing gimmick adds a new dimension to it all.

Fun little game and an intresting application of the theme.

Very nice to see a creativity software piece in the Jam. Could use some optimisation as I got some lag but great for an Alpha.

Got to 3600 points. Fun game and would like to see more of it.

Took a bit of tweaking to get it to work on my end but fun little concept. Though ti feels like it's stuck on hard mode.

Was a bit quick and slippery for me but I can see the start of something in there with some post Jam refinement. And extra points for the pun title.

I could see this becoming a full autorun puzzle game. Very creative having the limbs individually change size.