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Sacred Scales's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Style | #930 | 3.906 | 3.906 |
| Enjoyment | #1212 | 3.459 | 3.459 |
| Overall | #1244 | 3.576 | 3.576 |
| Creativity | #2239 | 3.365 | 3.365 |
Ranked from 85 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The primary mechanic of the game involves a weighing scale that you have to keep balanced.
Development Time
96 hours
(Optional) Please credit all assets you've used
Dialogue Manager:
https://github.com/nathanhoad/godot_dialogue_manager
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Comments
Really nice clicker game and sound is good too!
The visual is very nice, a good challenge for speed and reaction
Any thoughts on how to scale the mechanics?
This is my best game that use a real "scale" in the jam so far! I really like games that don't require a lot of instruction to be played and this game is that: fast, fun and olso the egyptian settings is well thinked. Really cool.
This is my best game that use a real "scale" in the jam so far! I really like games that don't require a lot of instruction to be played and this game is that: fast, fun and olso the egyptian settings is well thinked. Really cool.
Nice game! The art is good and its a pretty funny situation, good job!
the lack of tutorial was really fun. the scales got off balance and i immediately knew what to do. fun! oh and the sound track is great
Really fun to play! At first I thought the scarabs would be annoying but they ended up saving me a few times lol
After failing 5 seconds in the first time, I figured out how to make the game work x) We debated making a similar style game during our brainstorm. Great work :)
I didn't read that it was a physics based game at first, so all the bugs flying in and just dropping shit everywhere was very funny! Me and my friend were laughing immediately. Great work!
I was wondering if I'd see any games with literal scales, this ones the first one for me so far! I feel like you could've easily made the game infinite with a scaling difficulty, right now it's quite simple and it doesn't go on long enough to provide fun challenge. The Egyptian aesthetic is wonderful, great job on the art!
i really enjoyed the gameplay and idea y'all had. while it was a little difficult to figure out the rules at the beginning, I eventually got it and enjoyed my time, but holy crap the music was so good the entire time!!
Fellow Anubis enjoyers I see 😎 this was so fun! Dang those scarabs for picking up the statues when I had it balanced 100%. A super polished take on the theme.
cool! i felt pretty panicky the whole time and the intro cutscene was nice! (dialogue manager is the best)
2:00, I've finished the game! Simple but cool! Objects are often dropped at the right so I put stuff at the left and let the game to the work for me.
Very cool concept. I liked the feeling of trying to balance out the scales with the different weight objects, and it was hilariously rage-inducing when the scarab would drop a giant dog on the scales RIGHT when I had it perfect XD The aesthetic was also on-point, great style. It would be neat if there was more gamification/challenge -- maybe at a high %, if you hold it long enough, it clears your scale and the scarabs get faster. Having that with a running score count based on how you did at each stage could be a neat way to make this an arcade-esque game, if you'd want to do that. Also, I think it would be really cool if there were power-ups too, like maybe one that destroys some objects, makes the scale bigger, etc. Great job, and cool game!
Enjoyed it. Tried to cheese it by putting everything in the stash on the left. Didn't work:) Maybe it would be more interesting if scarabs could put items on both parts of the scale.
> Maybe it would be more interesting if scarabs could put items on both parts of the scale.
We did do that at one point, but we thought it was interesting if items were only placed on one side to keep the gameplay more active.
That's why there is a "maybe". You are the designers you know best:)
Cool game! I made it in 1m 30s
Lovely little game. I wanted to do something like this a jam a while back too!
Made it through the trial in 53 seconds!
Nice art, was fun to balance the scale. Was a little bit short would have liked is the bar could be a little bit bigger. But overall I really enjoyed it. :)