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A jam submission

Dark Lord: Quest for the Unholy Grail (GMTK Game Jam 2023)View game page

My first GMTK Game Jam and also my first game
Submitted by Gega — 2 hours, 19 minutes before the deadline
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Play Mess

Dark Lord: Quest for the Unholy Grail (GMTK Game Jam 2023)'s itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#15413.5613.561
Enjoyment#20333.0493.049
Overall#21793.1953.195
Presentation#28332.9762.976

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
1. Instead of a hero crawling through the dark lord's dungeon. The dark lord is sneaking through a human city. 2. instead of catching pocket monsters to use to fight, you're catching humans instead. 3. You can change your "role" by disguising yourself. This allows you to sneak past things or gain access to places you weren't able to before.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 17 to 1 of 28 · Previous page · First page
Submitted

I really liked the game and the music! I was definitely surprised when I started my first battle and there was a pretty epic theme playing haha. Great game overall, and please check out my game when you can :)

Developer(+1)

Thanks! Yeah, entering a battle with the battle theme playing is very sudden. I'll definitely give your game a try!

Submitted

Very cool game! I really loved the mechanics and it was very unique!

Developer

Thank you!

Submitted

Concept and mechanics wise its a really impressive game especially given the time constraints, i did not encounter any visual or game breaking bugs and actually tried to beat it quite a few times. i noticed you were trying to make your game playable with only one hand which is a control scheme that works most of the time, but for a game like this, which requires quite fast reactions, a two handed approach would be better (let left hand control movement and right hand control abilities) or if you wish to stick to a one handed approach, try to make sure the keys arent too far away, for example, the “R” input wouldve been better as either W(since i dont need to move up and down at the same time i need to capture a human) or as 2.

Developer (1 edit) (+1)

I already thanked you on discord, but I'll thank you again here! Thanks for the feedback! :)

Submitted

It was very fun to play! I got a little bit addicted to it, so I hope that you will update it! 

If you need any art for it feel free to hit me up! (I would LOVE to be part of this amazing game!)

The music had a very nice vibe to it and it's definitley one of my fav games of this jam so far!

Developer(+1)

Thank you! I'm glad to hear you found it very fun. I may decide to expand upon this idea in the future, although I feel some of the systems in this jam version could definitely be reworked and improved. Thank you for the offer, I'll definitely consider it if I do decide to expand the game. Your game was amazing as well!

Submitted

It is a very good game if you are just starting to create video games. The idea of the game is very good, I liked it. Maybe the graphics need to be improved, the music was good but there is a lack of sound effects that give feedback to the player and I think that sometimes it was not well understood what was happening in the game. Despite the defects it has, it is actually a good job, congratulations.

Developer(+1)

Thanks for the feedback and for streaming! I know that the sfx are lacking, there's literally only one and I don't think you even encountered it in your playthrough. I agree, clarity is something I really need to improve on, although under the time constraints I had to skip it. I know it was really late for you on the stream, but I feel you didn't really experience much of the game. I would really love it if you could try it again!

Submitted

Hey we met on Discord! Neat! This is flipping AMAZING for your first jam game. AMAZING! The concept is GREAT and a unique idea (well, to me anyhoo) ... my constructive feedback would be to use fewer keys and try to do everything with just arrow keys + spacebar. I got a little confused remembering Q and E and R and all that. :) ... And in combat you should consider allowing players to click on the buttons. Think about it anyway, and make sure other players agree with me before changing anything. Nice work. Keep going. Ten thousand hours from now you'll make an award winning game, GUARANTEED. Your talent shines through.

Developer

Thank you so much for such positive feedback! Don't worry, a lot of other people were also saying the controls were a bit much. Clicking on the buttons in combat was definitely something I was supposed to add but slipped my mind until after the jam ended. Thank you for the encouragement! Good luck on the jam.

Submitted

I really enjoyed the stealth aspect, however I never really found myself using the abilities. 

Developer

Thank you for the feedback. I really wish I could've added more places where disguising as a specific person was required, but I really didn't have enough time. I'm glad to hear that you enjoyed the stealth though.

Submitted

I really like the way the dark lord looks. The guy's ability "procrastinate" seems way too op tho

Developer

Thank you! The dark lord is probably the only decent drawing I made(that's why they're on the thumbnail). Yeah don't worry, the procrastinate ability will get nerfed in future versions, game jams really don't give you enough time to do balancing.

Submitted

Quite the scope for a first time. It's not bad, but that control scheme needs to change xD

Developer

I agree, I really overscoped the game, I'm glad I was able to get some semblance of a city out the door before time ran out. Thanks for the feedback!

Submitted (1 edit)

Took a moment to get used to the controls, but apart from that, a cool little game! Good job!

Developer

Thank you

Submitted

Great job!
Does your dark power recharge over time? I didn't notice if it did. It seems to deplete pretty quickly

Developer

Thank you!

You recharge the energy by fighting and killing people.

Submitted

Ah gotcha. Good to know!

Submitted

Very cool and fun concept. Really enjoy the capture humans to fight other humans aspect, the combat screen itself I feel could be improved a little bit more, but other than that I had fun with this!

Developer(+1)

Thank you! I know, the UI was very last minute for the combat screen and clarity around how much damage is being dealt/received isn't the greatest. But, I'm glad you had fun!

Submitted (1 edit)

It has a very neat idea and a cool execution.
Got to admit the controls are not too intuitive, kept mixing up some of the inputs.

With the time available, and considering this is your first jam, you knocked it out of the park!

I even like the addition of the turn-based minigame. I could see this being expanded into a bigger game. 

Developer

Thank you so much! Do you have any suggestions as to how I could make the controls a bit better?

Submitted

I really like the idea behind the game. It was a lot of fun, and I found myself wanting more.

Developer

Thank you! I might expand on it one day.

Submitted

This game is actually really cool. The stealth/Pokemon structure is fantastic. 

Developer(+1)

Thank you, I sort of mashed together a few different ideas I'm glad it didn't turn out too badly.

Submitted

Interesting concept! very fun and I liked the fighting mechanic!

Developer(+1)

Thanks, I do feel the fighting part of the game has a lot of room for improvement. I didn't really have enough time to make the UI better and also there's a lack of communication to the player around how much damage is being dealt or how much health a unit has.

Submitted

very fun yes

Developer (1 edit)

Thank you! Your game was also "very fun yes" :)

Viewing comments 17 to 1 of 28 · Previous page · First page